Space Craft TD

Space Craft TD

par AndresF284
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Space Craft TD

Note:
2.3
Sortie : October 06, 2016
Dernière mise à jour : October 06, 2016
Développeur: AndresF284

Tags pour Space Craft TD

Description

Le jeu met un peu de temps à charger, soyez patients ! Défendez votre nation contre l’invasion extraterrestre, construisez des tourelles sur les nœuds et protégez le vaisseau à tout prix ! Toutes vos idées/conseils/commentaires sont les bienvenus et encouragés, cela aidera vraiment le jeu si vous nous dites ce que vous aimez ou non. Le jeu ne comporte pour l’instant que 10 vagues, la difficulté extrême devrait satisfaire les joueurs expérimentés.

Comment jouer

Cliquez sur les nœuds, construisez des tourelles et défendez votre vaisseau

Commentaires

0/1000
Legend1673 avatar

Legend1673

Oct. 07, 2016

3
0

Not bad for a short game. Couple of things to note: 1) Why start difficulty of medium? If you are going to have 3 lvls just do easy, medium and hard. 2) I had no noticeable difference on difficulty...won all three with same strategy and same ships/builds.

AndresF284
AndresF284 Développeur

We did that because many of the players that tested the game thought that the hardest difficulty was nearly impossible, so we made the Medium / Hard / Extreme system. It should mean that you are good at figuring out how to win the game

GenBOOM avatar

GenBOOM

Oct. 14, 2016

2
0

-Needs more maps.
+Requires you to plan what towers you want to upgrade ahead of time.
-No way to tell how many credits you will earn each wave.
-Tower spam is probably too effective.
-Tower stats are not available to the player until you place the tower, hidden behind the upgrade/sell menu. Thats a no-no in ui design. The more immediate information you can give the player to play your game well, the better.

AndresF284
AndresF284 Développeur

Absolutely right on the tower spam, We'll try to fix that when we make more maps and more levels

GenBOOM avatar

GenBOOM

Oct. 14, 2016

1
0

-Each map should be well thought out and hand crafted for the progression of each wave of enemies, the strength of those enemies, the amount of currency they give the player, and the towers available to buy or upgrade up to that point. The current game is very much lacking in this balancing act.

AndresF284
AndresF284 Développeur

We tried to balance the game as we could, but there are many more improvements to make on that side and that's true, thank you for your feedback!

GenBOOM avatar

GenBOOM

Oct. 14, 2016

1
0

-The main problem I have with this game that makes it very unfriendly to a new player is not knowing what enemies I need to prepare defenses for. So there was a lot of trail and error involved at first in figuring out how things worked and what to expect each wave.

AndresF284
AndresF284 Développeur

This was our first-ever made game so those things were not so important at the time. But will be on the second version for sure!

MaryslilLamb avatar

MaryslilLamb

Oct. 09, 2016

1
0

Fun short little game. Nice balancing tower power to enemy power. Has potential.

AndresF284
AndresF284 Développeur

Thank you for your feedback! :)