Zombies, Inc.
par AethosGames
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Zombies, Inc.
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Description
Vous êtes le PDG d’une entreprise qui crée des zombies, et la conquête du monde est votre objectif ! Conquérez 13 territoires tout en débloquant et améliorant vos zombies ! Vendez des objets à la population zombie, améliorez votre entreprise et dominez le monde ! 30 succès à débloquer sur trois niveaux de difficulté.
Comment jouer
Utilisez la souris pour cliquer partout.
Mises à jour des développeurs
Sorry about the juggernaut bug, fixed now.
//Miscellaneous bugs fixed, the salary for high level corporate capacity is lowered, and frequency of the income loss event is lowered, along with a time reduction to only 2 days instead of three.
///More misc bug fixes, including negative zombie populations (I may have fixed the randomly freezing glitch, maybe. Still don’t know the cause so I’m just shooting in the dark here.) Also some more event balancing, the really bad events should happen much less frequently (10% of the time for anything other than capturing cities). Employee cost lowered a bit at the high levels. Enjoy the bug fixes and changes!
//I keep getting bug reports on things that aren’t bugs (actually the only bug reports I get are not actually bugs), so let me clarify a few things:
The game deletes your save file after you win, because there is no point in playing a game that you already won. There’s nowhere else to conquer. Your achievements are still saved though.
If you can’t see the whole screen, then you are zoomed in. Firefox seems to have this problem a lot.
You get less population from a recaptured city. This is intentional (though looking back on it was a pretty bad design choice) that was really a realism choice, since the number of humans that recaptured a city would not likely be the same number that was in the original population. However, realism doesn’t really have a place in a game like this.
FAQ
Qu'est-ce que Zombies Inc ?
Zombies Inc est un jeu incremental idle développé par Aethos Games où vous gérez une entreprise de zombies visant à conquérir le monde.
Comment jouer à Zombies Inc ?
Dans Zombies Inc, vous créez et améliorez des zombies, les envoyez conquérir des pays et gagnez des profits pour développer votre empire de morts-vivants, comme dans les idle clickers classiques.
Quels sont les principaux systèmes de progression dans Zombies Inc ?
Le jeu propose des améliorations pour la production de zombies, des améliorations de vos installations et de nouvelles compétences à débloquer à mesure que vous conquérez le monde.
Zombies Inc propose-t-il une progression hors ligne ?
Oui, Zombies Inc vous permet de gagner des profits hors ligne, votre empire zombie continue donc de croître même lorsque vous n'êtes pas en train de jouer.
Quelles sont les fonctionnalités notables de Zombies Inc ?
Zombies Inc inclut des mécaniques de conquête de pays, divers chemins d'amélioration pour vos zombies et une thématique de gestion d'entreprise dans un format idle.
Commentaires
pacattack25
Jun. 18, 2013
"A zombie tripped off a curb and died"- End of battle screen:"Your army suffered 0 causalities" ... HOW?
n4tth3bug
Feb. 23, 2012
They said that being an evil zombie-controlling mastermind would involve tough choices, but I was never prepared to choose between destroying Santa's Workshop or Penguinopolis. WHAT KIND OF MONSTER HAVE I BECOME!??!?!?!
A rich one hopefully.
havoc777
Jun. 01, 2016
Your main enemy in this game is not the humans, it's the notification popup as it keeps exiting you out of your attacks.
Vitrivius
Feb. 23, 2012
Interesting idea, but the game turns into a grind once you have a few millions and can get max employees.
Suggestion: there should be a way to max out or remove all zombies of one type from your army with a single click. For example ctrl-click on the + and -. When you have all the commanders it's slow to fill up 100 zombies.
That's a good point. I'll have to correct that if I make a sequel. Thanks for playing!
Xervicx
Feb. 27, 2012
Two more things that could have been improved: The hiring function, it should include a firing option for accidental purchases or just for lowering costs. The second thing would have to be that I am not too sure whether having more numbers but low defense and attack is good, or how certain combinations affect each other. If I have 50 high leveled zombies, and I add a few lesser zombies, my overall attack and defense shouldn't take a nosedive. If anything, it should add power. Attack obviously is the damage that can be done, defense is obviously how resistant to damage the army is... but what about size of the army? How does that come into play?