Speedbox
ni yellowpandagames
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Speedbox
Mga tag para sa Speedbox
Deskripsyon
SpeedBox Game is a beautiful game that will put your mind to work when solving different challenges. The game is all about getting the main block to the end of the level in as few moves as possible.
Activate bridges, outrun bombs and enter portals. Everything goes to reach the goal!
While only the first 20 levels are free, there are in total 100 different levels for you to explore, in addition to countless new challenges to keep the experience always fresh and fun.
Paano Maglaro
Use the mouse to click on the box and drag it along the tiles to draw a path. Release to allow the block to move.
Mga Update mula sa Developer
Following player feedback, we’ve increased the amount of free levels on the demo version from 10 to 20 levels. We hope that this can give you a better understanding of what the game is all about before having to make any type of financial decision.
Thank you all for playing and we hope you enjoy the game we made!
- Yellow Panda Games
FAQ
Ano ang SpeedBox?
Ang SpeedBox ay isang physics-based na laro ng stunt at pagmamaneho ng kotse na binuo ng Yellow Panda Games, na pwedeng laruin sa browser.
Paano nilalaro ang SpeedBox?
Sa SpeedBox, kinokontrol mo ang isang kotse at gumagawa ng mga stunt, drift, at talon sa isang open sandbox environment na dinisenyo para sa malikhaing pagmamaneho.
Ano ang mga pangunahing tampok ng SpeedBox?
Nag-aalok ang SpeedBox ng sandbox mode, maraming modelo ng kotse na pwedeng pagpilian, at iba't ibang rampa at hadlang para sa paggawa ng mga stunt.
May progression o unlockable content ba ang SpeedBox?
Pinapayagan ng SpeedBox ang mga manlalaro na magpalit-palit ng kotse, ngunit wala itong tradisyonal na progression system na may unlocks o upgrades.
Single-player ba o multiplayer ang SpeedBox?
Ang SpeedBox ay isang single-player na driving at stunt sandbox game na dinisenyo para sa solo play sa iyong browser.
Mga Komento
Kerblotto
Oct. 05, 2023
Cool game design. Level design could be much more interesting.
BoredomKnight
Oct. 03, 2023
While the game is nicely polished in its looks, the game design for its free part is nowhere engaging or fun enough for me to even consider looking into its premium part. Which, for crying out loud comes after a mere 5 minutes of gameplay. Look I understand game devs have to make a living, but you should know games on Kongregate never were meant to be this premium aggressive. Even demos used to be genuine games with the possibility of a full fledged version on steam for exemple.
Good luck anyway
Hello BoredomKnight, thank you very much for your feedback. We've increased the amount of free levels from 10 to 20 to hopefully give you a better understanding of how the game plays like before making any type of financial decision.
AtomPlayed
Oct. 03, 2023
Not really sure what thought process can land you at putting a paid game on Kongregate, should be pretty obvious that it would be met with backlash. Games have had success with giving something like 30-40 levels (a few from each difficulty tier), and then having an ad for the full ~300 level game on Mobile. This prevents them from feeling like they wasted their time here.
norcekri
Oct. 18, 2023
I don't see much "puzzle" aspect to this. The demo reveals basic mechanics of the game: (1) Get the blocks into the goals. (2) Do this in minimum moves. (3) Don't retrace your path in a given move. (4) Spikes disable a square permanently. (5) Stop on buttons to fill in a needed square.
/ / /
Early solutions are strictly linear. The rules on retracing and buttons serve only to bloat the required quantity of moves. The buttons don't add any complexity, and the spikes add almost none. / / /
Since I see no prospect of the puzzles getting qualitatively more interesting, I see to incentive to spend the equivalent of $2.00 US on the game.
spoons825
Oct. 03, 2023
Personally, I don't really care that this is only a 20-level sample of a bigger game, that's fine, 5-minutes games have a demographic on this site, but what's NOT as fine is that this game unfortunately feels unpolished in a number of ways.
First of all, level 20 just feels like level 19 again with how you get all 3 stars, you're doing basically the exact same solution. Secondly, no 'R' to reset or 'undo' button. Plus, on top of that, the reset plays the opening animation of the level again, which just wastes time. Third, there is NOTHING telling us how many moves we need to complete a level with 1, 2 or 3 stars, you're left to just kinda guess. It would be helpful, especially if the levels get much harder than this, to have an indication of how many moves you need to make. That having been said, there is promise here. This game could be good, or even great, with a few minor tweaks like this. As it stands, it's fine. A decent little time-waster, but nothing special.