Ram Time!

Ram Time!

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Ram Time!

Rating:
3.2
Pinalabas: June 26, 2014
Huling update: June 26, 2014
Developer: wiesi

Mga tag para sa Ram Time!

Deskripsyon

Masdan ang kapanapanabik na drama, kwento ng panlilinlang, bawal na pag-ibig at sinaunang alamat! Mula pa noong unang panahon, iniutos ng apat na matang kambing na dalhin ang hiyas habang isinasagawa ang ritwal ng ram at tadhana ng eskwayer, tunay nga. Tatlong pinakamatapang, pinangunahan ng isang matalinong lalaki na 20 taong gulang, isang wizard, ay tumugon sa tawag ng tradisyon. Dalawa ay magpinsan sa kasal na may kaugnayan sa wizard, doble ang pinsan sa ikalawang kapatid sa panig ng ina, tatlong henerasyon pababa sa hari. Pinapalakas ng pagnanais na tahakin ang kanilang landas, magbagong-buhay at ipahayag ang kanilang pagkalalaki gaya ng maraming buwan bago sila isinilang, ang phallis ay tumutusok sa bawat tore, hanggang lahat ay gumuho, magkaisa bilang isa, at susunod ang mga kaharian. Humayo at maghari at linisin ang lupa mula sa masasamang anino, linisin ang lupain ng DIYOS, upang anihin ang bunga, ang hiyas ng buhay, isa-isa, patungo sa pagiging kabalyero at mga henerasyon.

Paano Maglaro

Arrows para gumalaw, space bar para sa magic. Mangolekta ng pagkain para maibalik ang kalusugan

Mga Komento

0/1000
Sylvan avatar

Sylvan

Jun. 26, 2014

15
0

Nice start, now add upgrades, missions, give it some more depth and playtime.

Sylvan avatar

Sylvan

Jun. 26, 2014

19
1

ideas for upgrades: bigger better ram, more peons carrying, improved wizard... you could start with a single guy with a stick and end up with an all-crushing, steampowered walking fortress.

PorcoMau avatar

PorcoMau

Jun. 26, 2014

9
1

Funny game, but maybe when respawning we should keep the lvl we were at.

bc057 avatar

bc057

Jul. 01, 2014

5
1

It is a fun game, but surviving is too random that it is very hard to find food sources to sustain.

kurei13 avatar

kurei13

Jul. 01, 2014

4
1

The ingame music really reminds me of Metroid. Otherwise I`m not too impressed. It`s way too luckbased to take any skill and record hunting only makes sense if things are fair to a player. This would be excusable if there were more depth and skills to adapt before starting play (like taking a fixed amount of skills before starting to go for different builds). Exchanging Peons for Golem by playing a mana-heavy build that can circumvent the lack of food using its summons. Or a warrior build that could actually kill the krakens for a food source and faster experience gains. An engineer/scholar build that could replace the sorceror shooting with a cannon that doesn`t use mana, but has a cooldown and could repair the ram, but loses double energy from monster encounters. Or just skip all that and make it an upgrade game, where you could buy better rams over time and so on.