Feed Us 3
ni WebCypher
Feed Us 3
Mga tag para sa Feed Us 3
Deskripsyon
Bumalik na ang malaking masamang piranha at mas gutom pa kaysa dati!
Paano Maglaro
Mouse para gumalaw at kumain, kaliwang mouse button para mag-boost.
FAQ
Ano ang Feed Us 3?
Ang Feed Us 3 ay isang action simulation game na ginawa ng WebCypher kung saan kinokontrol mo ang isang killer piranha sa serye ng mga underwater na hamon.
Paano nilalaro ang Feed Us 3?
Sa Feed Us 3, ginagabayan mo ang iyong piranha sa mga aquatic environment, inaatake ang mga tao at isda upang lumakas at tapusin ang mga mission objective.
Ano ang mga pangunahing progression system sa Feed Us 3?
May upgrade system ang Feed Us 3 kung saan maaari mong gamitin ang nakolektang dugo upang mapalakas ang kakayahan ng iyong piranha, tulad ng bilis, lakas ng atake, at resistensya.
Ano ang nagpapakakaiba sa Feed Us 3 kumpara sa ibang action games?
Namumukod-tangi ang Feed Us 3 dahil sa madilim nitong humor, mga nasisirang environment, at kakayahang i-customize at i-evolve ang iyong piranha gamit ang ibaโt ibang upgrade.
Saang platform maaaring laruin ang Feed Us 3?
Ang Feed Us 3 ay isang browser-based na action simulation game na orihinal na available sa Flash platforms tulad ng Kongregate.
Mga Komento
fatman365
May. 11, 2012
If i had more control over piranha movements and less of the sudden stops and random spurts of power, it would be better.
despi
May. 12, 2012
Why piranha bounce of terrain and humans /sharks dont?? In my opinion humans should have possiblities to climb on islands and piranha should be able to knock them back into water.
mattymuck
May. 12, 2012
"You are now top of the food chain".. nope the jellyfish still are lol
sirspikey
May. 11, 2012
Love the game, though its annoying when the people disappear behind rocks/the walls, and the eal-thingy in the holes are scary!
DoctorMarius
May. 12, 2012
i agree with most suggestions...this is a beautiful game and a nice concept (though not terribly original). The artwork really draws you in. Unfortunately, the controls really detract from the playability. Specifically, the game lags significantly, and the wall detection physics is terrible. Loses its luster after a few quests, with no incentive for upgrades other than teeth, since the stage doesn't change at all. Check out Moby Dick for some ideas of improvement.