Perfect Balance 2

Perfect Balance 2

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Perfect Balance 2

Rating:
3.6
Pinalabas: December 07, 2009
Huling update: February 07, 2019
Developer: ttursas

Mga tag para sa Perfect Balance 2

Deskripsyon

I-rotate at i-stack ang mga hugis, muli! Subukang makuha ang perpektong balanse sa physics puzzle na ito. 100 levels!

Paano Maglaro

A at D (o left at right cursor keys) para i-rotate ang napiling hugis. Gamitin ang mouse para sa iba pa.

Mga Update mula sa Developer

Dec 6, 2009 4:55am

Press the SUBMIT buttons on the level pack selection screen to submit your scores. NEW: Added autohiding of mouse cursor.

FAQ

Ano ang Perfect Balance 2?

Ang Perfect Balance 2 ay isang physics-based puzzle game na ginawa ng ttursas kung saan kailangang balansehin ng mga manlalaro ang iba't ibang hugis ng bloke sa isang estruktura nang hindi nahuhulog ang alinmang piraso.

Paano nilalaro ang Perfect Balance 2?

Sa Perfect Balance 2, idinadrag at dinadrop mo ang iba't ibang geometric shapes sa playfield ng bawat level, layuning panatilihing matatag ang lahat ng bloke at hindi mahulog sa screen.

Sino ang gumawa ng Perfect Balance 2 at saang platform ito pwedeng laruin?

Ang Perfect Balance 2 ay ginawa ng developer na si ttursas at pangunahing available bilang browser-based Flash game.

Ano ang mga pangunahing tampok ng Perfect Balance 2?

Tampok sa Perfect Balance 2 ang maraming puzzle levels, kakaibang hugis ng mga bloke na susubok sa iyong estratehiya, at physics-based gameplay na sumusubok sa iyong problem-solving skills.

May pag-usad ba sa Perfect Balance 2?

Oo, sa Perfect Balance 2 umuusad ka sa pamamagitan ng pagtatapos ng papahirap nang papahirap na mga level, bawat isa ay nangangailangan ng malikhaing pagbabalansi ng mga hugis para makausad.

Mga Komento

0/1000
zecrus avatar

zecrus

Jun. 02, 2012

477
5

While this game does a good job with static friction, it would be nice if it had kinetic friction as well, which would stop the irritating small oscillations and velocities, keeping the player from having to wait 30 seconds for some systems to register as balanced.

1132 avatar

1132

Mar. 24, 2011

1029
19

I've either created a perpetual motion machine, or this game's physics are way out of whack.

VonChaos avatar

VonChaos

Dec. 07, 2010

1724
53

The physics is off just a weee bit. I mean really, I understand that balls roll, but if the mass is 5x the weight and you drop it on flat surface, its only going to move so much before the weight and friction stop it. Newton would slap you in the face for this inconsistency.

SCOURGED avatar

SCOURGED

Jul. 26, 2010

2271
93

It's very irritating that even if a piece is moving 1 pixel at a time, you still don't get a balance!

Mcluvvin avatar

Mcluvvin

Nov. 28, 2010

1245
64

i got two "Perfect" balances on a rotate thing, and it slowly fell over. why? nothing else touched it, this game is just overly sensitive? and you can't use level skips on level 20? why the hell not?