Code Red

Code Red

ni TheHelmsman
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Code Red

Rating:
2.9
Pinalabas: March 29, 2008
Huling update: March 29, 2008
Developer: TheHelmsman

Mga tag para sa Code Red

Deskripsyon

Strategy game kung saan kontrolado ng manlalaro ang isang team ng apat na sundalo na ipinadala para imbestigahan ang nangyari sa laboratoryo. Layunin ng laro na tapusin ang lahat ng level nang walang namamatay na sundalo. Bawat natapos na level ay magbubukas ng bagong armas.

Paano Maglaro

Igalaw ang mouse at i-Left click para makipag-interact sa laro

Mga Komento

0/1000
Whaker avatar

Whaker

Jan. 21, 2011

6
0

Just so eveyone knows: On normal and hard, the enemies can shoot farther than you can see. So dont leave your guys in the middle of a long hallway; set them behind corners. Also, when moving, make sure that you can run behind cover in case you do find a monster, or have at least five moves to fire (it takes 3-5 shots to kill a monster, usually 4, and if you're unlucky, 6) Also, on hard, remember that monsters can move 4 spaces per turn, and have a range of 3-4 (3 in the first few levels, and 4 later). Also, i'm not sure, but in hard (maybe the other difficulties, too) if you lose the green guy, you lose (he's sort of like the commander, I guess.) Finally, The blue guy seems to do more damage than all of the others, and I've never needed more than 4 shots to kill a monster with him, and he often only needs 3.

STGkraut avatar

STGkraut

Jul. 07, 2011

5
0

patience is the key to this one, take it slow and always have moves left to run to cover if things get messy.

isthatdoodoo avatar

isthatdoodoo

Jan. 18, 2011

4
0

u should choose your weapons and hire mercs

happybuddhaguy12 avatar

happybuddhaguy12

Dec. 19, 2009

3
0

make the classes have special abilities and/or unique weapons, and make the enemies swarm u so u get screwed over if ur not careful. for instance the close combat dude shuld get a shotty, and so on

Destroyed123 avatar

Destroyed123

Mar. 06, 2010

4
1

fun game but need more moves per turn