Idle Tower Defense
ni tbiz5270
Idle Tower Defense
Mga tag para sa Idle Tower Defense
Deskripsyon
Ang Idle Tower Defense ang kauna-unahang ganitong laro - isang makabagong halo ng mga genre na nagbibigay ng bagong hangin sa madalas na magkakaparehong idle game market. Sa pagitan ng strategy ng pagpili kung kailan at saan maglalagay ng tower, paggamit ng malalakas na skills at magic, pagkuha ng napakaraming bonus items, at tuloy-tuloy na pag-usad at malalaking numero na kilala sa idle games, siguradong magugustuhan ito ng mga tagahanga ng parehong genre. At higit sa lahat, hindi mo na kailangan ng auto-clicker, dahil totoong idle game ito na walang walang kwentang paulit-ulit na pag-click! Magpatayo lang ng ilang tower, umupo, at hayaang sila ang pumatay ng napakaraming kalaban para sa iyo.
Paano Maglaro
Magpatayo ng mga tower para pigilan ang mga halimaw na kalaban na makarating sa dulo ng landas. Pero huwag mag-alala sa mga makakatakas - magre-respawn lang ang mga halimaw sa simula (kaya pwede kang mag-idle!). Pero may boss sa dulo ng bawat wave na kailangan mong talunin para makausad sa susunod na wave. Kapag nakatakas ang boss, uulitin ang wave. Totoong idle game ito, kaya walang paulit-ulit na pag-click. Awtomatikong aatake at uusad ang mga tower mo hangga't kaya nila. Pero may benepisyo rin ang aktibong paglalaro. I-tap ang kalaban na halos makatakas para ituon dito ang atake. Gamitin ang natatanging kakayahan ng bawat tower para sa malalakas na powerup laban sa mga boss. Mag-prestige para kumita ng diamonds, skill points, at auras - lahat ay nagbibigay ng malalaking bonus na nakakaapekto sa lahat ng aspeto ng laro. Kumpletuhin ang mga achievements at daily missions para kumita ng rubies na pwedeng ipambili ng iba't ibang gamit. At higit sa lahat, mag-enjoy lang :)
Mga Update mula sa Developer
Update May 19, 2017 (3pm EST)
Read the details on the forum:
http://www.kongregate.com/forums/922545-idle-tower-defense/topics/766251-update-may-19-2017-3pm-est-various-minor-changes
Mga Komento
Tenzhi
May. 09, 2017
Tower skills are too annoying to use for such limited effects. Suggestion: Instead of giving each tower a mana rating, instead give the player a mana rating and have the tower skills be toggles that subtract from the player's maximum mana pool when they're toggled on. Then the player can only have a limited number active at any given time and has to decide which ones are most beneficial to their play style. If the player gets personal skills that also draw on mana, it would add a further element of strategy.
Good suggestions. An autocast and/or hotkey menu mechanic will be coming soon.
Borodin
Nov. 25, 2017
Ehh....endless "Retrieving Use Data" ...
Fuzzyfsh
May. 08, 2017
nice game, only towers should focus on enemy closest to exit or have the ability to select target preferences.
jacksonas
May. 15, 2017
I have 20 units, each has 2 skills. in order to use them I click on every one and I even have to select the same unit again to use both of it's skills. If I want to use all skills I have to do...a lot of accurate clicks, the boss is gone by the time I have activated the skills, or I am not fast enough and can't activate the ones I need at the same time , please look into an easier way to use skills thank you.
abaileyatd
May. 14, 2017
Once you build every tower, moving them becomes impossible. Honestly even before then once it gets crowded having to wait minimum 30 seconds to juggle two towers around is extremely tedious. I understand the thought behind the time limit for moving towers, but honestly things progress so well that I don't think I would really abuse it if it was gone, and it would alleviate some aggrivations. Been rocking this for a couple days and I'm loving it, but I also feel like I'm almost "done" (wave 500, all towers built, all towers with equipment) hope some more content comes soon!