Paths

Paths

ni sparkythefish
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Paths

Rating:
3.0
Pinalabas: February 06, 2010
Huling update: February 07, 2010
Developer: sparkythefish

Mga tag para sa Paths

Deskripsyon

Isang kakaiba at hamon na puzzle game na may simpleng misyon: igiya ang makinang na orb papunta sa layunin. Makakasalubong ka ng mga paikot-ikot na daan, naglalakbay na portal, at tumatalbog na bumper sa iyong paglalakbay. Maaari ka ring gumawa ng sarili mong mga level at ibahagi ito sa message boards sa sparkyTheFish.com!

Paano Maglaro

UP/DOWN para igalaw ang paddle. SPACE para ilunsad ang orb. LEFT/RIGHT para paikutin ang square.

FAQ

Ano ang Paths?

Ang Paths ay isang puzzle at strategy game na binuo ni SparkyTheFish kung saan gumagawa ang mga manlalaro ng ruta gamit ang mga tile para makamit ang partikular na layunin.

Paano nilalaro ang Paths?

Sa Paths, idadrag at idadrop mo ang mga tile sa board para bumuo ng tuloy-tuloy na daan mula simula hanggang dulo sa bawat level.

Ano ang pangunahing layunin sa Paths?

Ang pangunahing layunin sa Paths ay gamitin ang limitadong bilang ng tile para pagdugtungin ang simula at dulo ng bawat puzzle board nang hindi nauubusan ng galaw.

May iba't ibang level o hirap ba sa Paths?

Oo, may maraming level ang Paths na palala nang palala ang hirap, bawat isa ay may bagong hamon at nangangailangan ng iba't ibang estratehiya para malutas.

Sino ang developer ng Paths at saan ito maaaring laruin?

Ang Paths ay nilikha ni SparkyTheFish at maaaring laruin bilang browser-based puzzle game sa mga platform tulad ng Kongregate.

Mga Komento

0/1000
spacejanitor avatar

spacejanitor

Feb. 07, 2010

4
0

Interesting game, very original. I think I would like it a little slower paced though and the graphics could be nicer. Also, how about some sound effects?

IIAOPSW avatar

IIAOPSW

Oct. 16, 2011

10
2

this game is really excellent but it gets ruined by the implementation.
1. it moves to fast. the whole point of a puzzle game is that you have to think through your move. you can't do that if there's only 1 or 2 seconds before you have to move.
2. the grid alignment isn't obvious. please add a visible but ignore-able checker pattern to the background so I can get which things lead where.

I'm giving this a 5/5 because it deserves a better rating than it has.

JessieB3999 avatar

JessieB3999

Apr. 02, 2015

2
0

FOR LVL 3: After you launch the ball, move the paddle down so that the ball hits the same paddle thing you launched from, and it will grab the ball again so you can launch it from a different position. (Sorry, this is hard to explain...)

deaglecrits avatar

deaglecrits

Aug. 29, 2014

1
0

I Think most of the the issues with difficulty balancing would be to have 2 modes. Say hard mode as it is and normal mode were you can spin the paths before launching the ball (but you can only launch while on the side you received the ball) That way you could plan ahead which paths to take

SimeonTheRed avatar

SimeonTheRed

Feb. 07, 2010

3
1

I enjoyed this quite a bit. Minimalist presentation, which might put people off, but it's a cool concept and a lot of fun. Kudos!