Shadow Regiment

Shadow Regiment

ni SpaceCatStudios
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Shadow Regiment

Rating:
3.3
Pinalabas: December 22, 2011
Huling update: December 22, 2011

Mga tag para sa Shadow Regiment

Deskripsyon

Infiltrate sa kalaliman ng mga kuta ng kalaban at pasabugin ang kanilang mga supply! 4 na natatanging klase na may kanya-kanyang abilidad tulad ng invisibility at super speed, mahigit 20 achievements, at custom na difficulty settings! Maging pinakamahusay na manlalaro at ilalagay ang pangalan at score mo sa main menu!

Paano Maglaro

Arrow Keys o WASD para gumalaw. Z/K - 'Action' Key (Magpatuloy, Buksan ang Pinto, Magtanim ng Bomba). X/L - Gamitin ang Power

FAQ

Ano ang Shadow Regiment?

Ang Shadow Regiment ay isang mabilisang stealth action strategy game na ginawa ng SpaceCat Studios, at pwedeng laruin sa Kongregate.

Paano nilalaro ang Shadow Regiment?

Sa Shadow Regiment, kinokontrol mo ang isang team ng mga operatiba na sumasalakay sa mga base ng kalaban, iniiwasan ang mahuli, at tinatapos ang mga layunin gamit ang real-time strategy at stealth mechanics.

Ano ang mga pangunahing gameplay feature sa Shadow Regiment?

Nakatutok ang Shadow Regiment sa estratehikong pagpaplano, team-based infiltration, at real-time stealth gameplay, na hinahamon ang mga manlalaro na tapusin ang mga misyon nang hindi nahuhuli.

May level progression o upgrade system ba sa Shadow Regiment?

Oo, sa Shadow Regiment, pwedeng mag-unlock ng mga bagong antas at harapin ang mas mahihirap na hamon habang sumusulong sa iba't ibang base ng kalaban.

Saang platform pwedeng laruin ang Shadow Regiment?

Ang Shadow Regiment ay isang browser-based na laro na pwedeng laruin nang libre sa Kongregate.

Mga Komento

0/1000
Keac avatar

Keac

Dec. 29, 2011

142
4

My god, the thief lives in a time where everyone has tunnel vision...

dogman99 avatar

dogman99

Dec. 28, 2011

123
7

explosions, we need more explosions!

SavajCabbaj avatar

SavajCabbaj

Dec. 28, 2011

104
6

Kinda obvious what the locked character is when you look at the Mission Score at the end of a level. Wouldn't it be kinda cool if that said "???" until the character is unlocked? Also, don't like how precise you have to be with the locked character, really easy to miss by a single pixel and get killed by a dog.

SpaceCatStudios avatar

SpaceCatStudios

Dec. 23, 2011

97
8

The "typos" are fixed. It was a font embedding issue (there were no actual typos, just characters that the game couldn't display!). Sorry about that everyone :)

bredzio avatar

bredzio

Dec. 29, 2011

89
8

Nice game! I didn't like a few things tho: 1. Why no assasination? OK, I know why, but You can have to use poison in kitchen... You may also steal something. Don't add too much, but only explosions kill the great mood of the game, after a nice intro. Other thing is 4 characters - that's fun, I like how they all have different abilities, and not just "you're 10% faster". But I had a feeling that maps weren't designed the way, that all of them have equal chances - infiltrator pwns. Maybe he has too much stamina for... Another thing is AI - when someone sees a dead body, or hears an alarmed person, he should be alarmed himself! And last thing is optimization. Drawing a lot of lines is slowing the game down especially in last level. Try this: Leave the code for lines, except don't draw them. Look where lines end, connect lines ends to make a shape and then make 1 fill.

3.43 is really unfair rating! :(