Cubito Mayhem
ni oultrox
Cubito Mayhem
Mga tag para sa Cubito Mayhem
Deskripsyon
Ang Cubito ay isang top-down arena shooter na nakatuon sa bullet blocking mechanics, pew pew pew pew at ilang paw paw paw. Harapin ang lahat ng geometric figures na lumitaw mula sa vapornet at iproklama ang sarili bilang polygon master! [Maglo-load din ang laro, huwag mag-alala.] Ang larong ito ay ginawa bilang isang eksperimento ng aming studio gamit ang Unity2D sa unang pagkakataon! Credits: Musika ni Soulbringer - Neurometabolic Stimulation. [Gusto mo ng laro namin sa iyong site? Mag-PM lang at mag-uusap tayo.]
Paano Maglaro
- W A S D o Arrow keys para gumalaw. - HAWAKIN ang Lshift o Rshift para yumuko/maglakad. - Mouse para mag-tutok. - Left click para bumaril. - Esc o P para i-pause at buksan ang options menu (Puwedeng i-customize ang controls at visual effects). - Ipabangga ang bala mo sa bala ng kalaban para makakuha ng bullet power at makakuha ng upgrade!
FAQ
Ano ang Cubito Mayhem?
Ang Cubito Mayhem ay isang action arcade shooter game na ginawa ng Oultrox, kung saan kinokontrol mo ang isang cube na lumalaban sa mga alon ng kalaban.
Paano nilalaro ang Cubito Mayhem?
Sa Cubito Mayhem, igagalaw mo ang iyong cube sa arena, babarilin ang mga paparating na kalaban, at iiwasan ang mga atake para mabuhay nang mas matagal.
Ano ang mga pangunahing tampok ng Cubito Mayhem?
Tampok sa Cubito Mayhem ang mabilisang shooting gameplay, mga power-up na nagpapalakas ng iyong kakayahan, at papahirap nang papahirap na mga alon ng kalaban.
May progression o upgrade system ba ang Cubito Mayhem?
May mga power-up at upgrade na makukuha habang naglalaro sa Cubito Mayhem na pansamantalang nagpapalakas ng iyong abilidad sa bawat session.
Saang platform pwedeng laruin ang Cubito Mayhem?
Ang Cubito Mayhem ay isang browser-based na laro na pwedeng laruin nang libre sa Kongregate.
Mga Update mula sa Developer
Hello guys! I got some news to share about this game and my life in general:
- My fulltime job studio is releasing a indieGoGo Campaign of a new game called “Stella Save Us!”
It’s a 2D Pixelated Single Player Adventure game that seeks to establish awareness about the importance of preserving the environment, flora, wildlife, natural sanctuaries and diverse endangered zones, through an entertaining voyage across the world.
Campaign link here: https://www.indiegogo.com/projects/stella-save-us-the-video-game/x/10463076#/
- And we’re also developing in other department the commercial, full extended version of Cubito! altho probably will have another name hehe.
Hope you guys are doing fine, have a nice afternoon from Heizhu Games!
Mga Komento
ADood
Nov. 17, 2017
I wish there was a place where you could see all the enemies you've encountered and what they shoot, how fast they move, how many you've killed, things like that.
Thanks for the feedback! hope you had fun.
pelife123
Oct. 21, 2017
Is there a reason to NOT hold fire button all the time? If there is none, a toggle autofire would be handy. Wouldn't right mouse button a better option for sprint other than left shift?
Sprint will be changed, I stated that in previous comment! don't worry, And I believe it's good to give the player the ability to decide when he want to shoot even tho in high scores it's almost everytime. EDIT: Automatically sprint was implemented! EDIT 2 (11/05/2017): Auto fire will be implemented in the next week due to the high demand. EDIT 3: Auto fire implemented! look at the update notes on version 1.8!
Rokubree
Oct. 12, 2017
(Continued.)
At the same time, it's not so intense that it's really rage-inducing. That, combined with the absolutely stunning graphics and the rather generous (not in a bad way) rate at which health is given, makes it like a relaxing but challenging dance, which you really wouldn't expect from a bullet hell game.
That said, I have one complaint. While the random spawning of enemies is great, it's also really unpredictable. I've had enemies spawn right in my path and get through even the best weapons and wisest target choice because I had no time to prepare for it. I feel some sort of ahead-of-time warning is needed.
Absolutely loved this feedback you gave us! amazing, you're totally right, I should make a Ghost-time spawning time in order to give the player some heads-up on the enemy spawned. also I could control if they spawn too close of the player too. I'm really glad you loved the game!
Saksenland
Oct. 13, 2017
This game has great potential! The music is wisely chosen, designed (I guess) to keep you focused and drawn in, that's excellent! Graphics are neat yet simple, which is perfect! Only one small complain abotut the map, which is a wee bit too small I think, but that's in the same time a good thing as it requires you to focus more, so well, it's not entirely bad. A lot of inventive stuff as it has already been said, like the possibility to block incoming bullets, good idea you had here! Hope you're going to implement a few other updates! Will come back to check it out!
Thank you so much for your kind comments! for sure I'll give more love to this game, I'm really proud of myself for being part of the team that made this game. <3
Rokubree
Oct. 12, 2017
Absolutely love this. The unique simultaneous evolution of the powerups and enemies makes it incredibly replayable, especially in the beginning. It makes the player learn each enemy and weapon and forces us to constantly come up with new strategies, making it a bit of a puzzle too (in a good way).
The bullet-blocking is also a great mechanic, as it forces you to choose your targets wisely. It really breaks the whole idiosyncratic mold of, "The enemy can only hurt you if he touches you."
Amazing as heck men, thank you so much for the kind words.