Trigger Knight

Trigger Knight

ni Mintsphere
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Trigger Knight

Rating:
3.7
Pinalabas: November 24, 2011
Huling update: April 02, 2012
Developer: Mintsphere

Mga tag para sa Trigger Knight

Deskripsyon

Isang Experimental Mini-Survival/RPG na gumagamit ng one-button mechanic! Gabayan ang Knight para talunin ang pinakamaraming kalaban bago matapos ang kanyang buhay! Mag-ipon ng ginto sa labanan, at dalhin siya sa mas malalakas na kagamitan, healing items, at mga makapangyarihang teknik para talunin ang mga mabagsik na dragon, sa mabilisang desisyon!

Paano Maglaro

Click - Mga Aksyon. M/S - i-mute ang Music/SFX. P - I-pause ang Laro

FAQ

Ano ang Trigger Knight?
Ang Trigger Knight ay isang mabilisang single-button action RPG na binuo ng Mintsphere kung saan ginagabayan mo ang isang knight sa walang katapusang laban at upgrades.

Paano nilalaro ang Trigger Knight?
Sa Trigger Knight, gumagawa ka ng tamang desisyon sa tamang oras sa pamamagitan ng pag-click para bumili ng kagamitan, magpagaling, o harapin ang mga kalaban habang awtomatikong tumatakbo ang iyong knight.

Ano ang pangunahing gameplay loop sa Trigger Knight?
Ang pangunahing gameplay loop ng Trigger Knight ay umiikot sa pamamahala ng resources, pagbili ng upgrades sa shop, at pagsu-survive hangga't maaari laban sa mas mahihirap na kalaban.

May progression o upgrade system ba sa Trigger Knight?
May upgrade system ang Trigger Knight kung saan maaari kang bumili ng pansamantalang sandata, armor, at healing items para mapataas ang survival ng iyong knight sa bawat run.

Multiplayer o single-player ba ang Trigger Knight?
Ang Trigger Knight ay isang single-player action game na dinisenyo para sa mabilis at paulit-ulit na sessions sa PC browsers.

Mga Update mula sa Developer

Nov 23, 2011 3:47am

THE ANDROID VERSION HAS BEEN RELEASED FOR FREE! HEREโ€™S THE LINK: http://www.mintsphere.com/2012/01/31/news-trigger-knight-for-android-released/

Due to High demand of BGM Release, hereโ€™s the download link to the BGM : http://www.mintsphere.com/2011/11/27/music-martyrs-edge-ost-trigger-knight/

Iโ€™m sorry the update is rather slow, weโ€™re till struggling with it bows

====

LATEST UPDATE IS v1.3, PLEASE CLEAR YOUR CACHE IF THE TITLE SCREEN DIDNT SAY SO.

fix 1.3
Some minor bug fixes, reduces (if not remove) the double dragon glitch, added Ability for the Knight: Critical โ€“ 10% chance to do 2x Damage.

fix 1.2
New algorithm added โ€“ better distribution of events; Battle made more frequent; overall game is paced up faster; Dragons are nerfed and less chance to encounter them; Battle rebalanced โ€“ Player will score double hits more often.

Quickfix v1.1
Wolves nerfed, Battles made slower โ€“ albeit more balanced, overall difficulty stepped down a bit, Tweet Button Added at the Score Screen.

v1.0
Game Uploaded, Supported Kong API

Mga Komento

0/1000
LesuneFrost avatar

LesuneFrost

Nov. 30, 2011

59
0

"Less chance to encounter dragons." I'm not sure that worked, as i had just killed one, and an armorshop later and there was a second dragon. He proclaimed that i was tasty.

Apolluna avatar

Apolluna

Nov. 24, 2011

5082
86

Rather than have starting gold, you might consider having encounters give additional gold based on your level. Also, it'd be fantastic if your equipment visually changed as you upgraded to give a better feel of progression than currently exists. Good work so far!

drokly avatar

drokly

Nov. 24, 2011

3959
85

This is a great concept for a game. I would like to see some sort of bonus for you character for gaining levels though, instead of just score. Like maybe the starting gold increases per level, or equipment, or even just some basic stat increases. That way instead of having to rely solely on luck to complete the game, someone could grind their way to the same goal. I would love to see how this game turns out after you've taken some of the player input into consideration and work out the rough edges. Fantastic game, keep up the work, and when you're done tweaking this one to near perfection, then get working on the sequel! It's rare to find new games these days with such raw potential and it's exciting to find one. Thanks!

Mintsphere
Mintsphere Developer

We do have a sequel (or extension game) in mind, seeing the players' feedback and the experiment itself goes even better than our expectation. And lots of ideas posted in this boards too!

kirbopher avatar

kirbopher

Nov. 24, 2011

3535
88

You should get some bonus apart from the score when you level up or some bonus when you get an archievement =3

ChicoTripa avatar

ChicoTripa

Nov. 24, 2011

3445
101

when you lvl up you should gain extra initial money, hp damage ... a thing that help the game start