Finn's Fantastic Food Machine
ni JoshuaStone
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Finn's Fantastic Food Machine
Mga tag para sa Finn's Fantastic Food Machine
Deskripsyon
Ikaw ay isang kaibigan na nakahanap ng investor na handang tumulong sa inyo para matupad ang pangarap na magpatakbo ng restaurant. Nagtayo kayo ng kakaibang makina para tumulong sa inyo. Ito na ang pagkakataon ninyo; huwag palpak kung gusto ninyong manatili sa negosyo! Saluhin ang mga plato na bumabagsak mula sa food machine, at mabilis na ihain ang mga ito sa tamang customer. Huwag silang paghintayin at huwag maghulog ng kahit ano! Programming, musika, at SFX ni Criobite. Graphics ni Kentiya. Panoorin ang opisyal na trailer: https://youtu.be/PS8017XJO6A
Paano Maglaro
Arrow keys o WASD para gumalaw. Spacebar (o up/W) para maghain ng plato.
Mga Update mula sa Developer
- Updated LWS branding & credits
- Fixed minor saved-data issue
FAQ
Ano ang Finn's Fantastic Food Machine?
Ang Finn's Fantastic Food Machine ay isang restaurant-themed idle game na ginawa ni Joshua Stone kung saan pinamamahalaan at ina-upgrade ng mga manlalaro ang isang automated food factory.
Paano nilalaro ang Finn's Fantastic Food Machine?
Sa Finn's Fantastic Food Machine, magtatayo at mag-a-upgrade ka ng mga food machine na gumagawa ng iba't ibang putahe, kinokolekta ang kita habang lumalago ang iyong restaurant.
Anong mga progression system ang meron sa Finn's Fantastic Food Machine?
May mga upgrade para sa mga makina at conveyor belt ang laro, na nagpapabilis ng produksyon at nagpapadami ng variety, na tumutulong sa paglago ng kita sa paglipas ng panahon.
Pwede bang kumita ng offline income sa Finn's Fantastic Food Machine?
Oo, pinapayagan ng Finn's Fantastic Food Machine ang mga manlalaro na kumita ng idle income kahit wala sila, kaya patuloy na kumikita ang restaurant mo kahit hindi ka naglalaro.
Ano ang mga natatanging tampok ng Finn's Fantastic Food Machine?
Kilala ang Finn's Fantastic Food Machine sa kakaibang tema ng restaurant automation, iba't ibang food machine, at nakakaaliw na upgrade mechanics na karaniwan sa idle at incremental games.
Mga Komento
kkmby1
Apr. 27, 2019
its a nice game with a good art style maybe could you add something like a hard mode that ramps up faster
Glad you like it! We'll consider the possibility, at least.
EPGstudios
May. 04, 2019
At first, I really didn't like this game. It felt boring. Then I started to play again, and I found myself liking it. At first, I thought there were no way to be strategic about the gameplay, but there are a few very simple strategies you can use here. I like that this otherwise endless game has an end. Endless mode would be pointless, in my opinion, since the gameplay is very repetitive.
Hey, glad it grew on you! We agree with you about the endless mode; we were initially considering adding it, but decided it didn't really make the most sense with how everything else is in the game.
Penroses
Apr. 28, 2019
I really liked this game! It's not often that you see quality when sorting games by new, and this was a pleasant surprise. Music is great, graphics are simple but work very well, and the gameplay is quite fun. My complaints are:
Controls are a bit slippery, which can be a little annoying when catching dishes and serving dishes to people that are close to each other.
The upcoming letters on the dishes are a bit hard to see, which makes it harder to anticipate. I'd make them a brighter colour (like red) and maybe put them next to the dishes instead of on them.
I know the story is definitely the least of your concerns, but the friend doesn't have much of a use in the game. I have three ideas for them: 1. Remove them entirely, as they serve no purpose. 2. Split the game into playing as both characters, so maybe Finn collects dishes and then passes them onto the friend, who serves them. (That's my personal favourite option.) 3. Make another mode for him. Which leads me into...
(text limit)
Hey, thanks for the feedback, and we're glad you generally liked the game! It was initially developed as an entry for a game jam, but was never released since we didn't make it into the finalists. Afterward, we decided to try to finish it up as a full game, but without spending too much time trying to refine things too much since we're busy with other larger projects. So it was mostly just about trying to find a balance point with everything. We'll definitely at least consider some of the ideas you've mentioned, though!
Nerdos1
May. 02, 2019
Great concept. However some more content (upgrades, achievments, ...) should be included. 4/5
Thanks! The game started out as a game jam entry, and when polishing up the game for a full release, we wanted to keep it at a reasonable size for us to release quickly enough. We might do more with the concept in the future though!
Penroses
Apr. 28, 2019
(continued)
Endless Mode. I was a bit surprised when the game ended instead of just going on until I failed, and I feel like it'd work much better if it kept going.
But overall, this game was very fun, and I'd like to see more if possible!
We'll at least consider the possibility of adding some more to it! Thanks again for the feedback.