Temple of the Four Serpents
ni Ferociter
Temple of the Four Serpents
Mga tag para sa Temple of the Four Serpents
Deskripsyon
Isang mahirap na platformer na nasa isang nawawalang templo na puno ng puzzle at bitag. Sinasabi ng alamat na may sinaunang templong itinayo sa gitna ng gubat ng South America, inialay sa mga hindi kilalang diyos na parang ahas. Ang kilala lang, may pangakong Golden Treasure na nakatago sa pinakaloob na silid nito. Isang gabi, isang dedikadong explorer ang nakatagpo ng templo. Kaya mo bang talunin ang mga bitag at puzzle nito para mahanap ang maalamat na Golden Treasure at makatakas sa Temple of the Four Serpents?
Paano Maglaro
Arrow keys/WASD: galaw. Z/K/W/Up: talon. X/L: interact. P: pause. M: mute
Mga Update mula sa Developer
The sequel to Temple of the Four Serpents is out now! You can play Tower of the Scorched Sea right here: https://ferociter.itch.io/tower-of-the-scorched-sea
FAQ
Ano ang Temple of the Four Serpents?
Ang Temple of the Four Serpents ay isang puzzle platformer game na ginawa ng Ferociter, kung saan mag-eexplore ka ng isang sinaunang templo na puno ng mga palaisipan at bitag.
Paano laruin ang Temple of the Four Serpents?
Sa Temple of the Four Serpents, kokontrolin mo ang isang karakter na naglalakbay sa mga dungeon-like na kwarto, nilulutas ang mga environmental puzzle at iniiwasan ang mga panganib upang umusad.
Sino ang gumawa ng Temple of the Four Serpents?
Ang Temple of the Four Serpents ay nilikha ni Ferociter at pwedeng laruin sa web browsers sa pamamagitan ng Kongregate.
Ano ang pangunahing layunin sa Temple of the Four Serpents?
Ang pangunahing layunin sa Temple of the Four Serpents ay mag-explore ng templo, kolektahin ang apat na serpent idols, at lutasin ang mga masalimuot na platformer puzzle upang makatakas.
May checkpoints o save features ba ang Temple of the Four Serpents?
Ang Temple of the Four Serpents ay may checkpoint-based na progression, kaya pwedeng magsimula muli ang mga manlalaro mula sa mga key na lokasyon sa loob ng templo kapag nabigo o namatay.
Mga Komento
Sarah_K
Apr. 11, 2019
I have a very bad feeling that I'm going to need all 30 years to beat this game...
arnoc
Mar. 19, 2019
These are def the kind of games Kong needs to keep alive, rather than just endless idle games!
aib42
Jun. 30, 2019
The hardest one of all was climbing the 4x2 orange crusher blocks on the left wall. It was very annoying to respawn at the bottom right and take the two-block elevator up every time. And I jumped down while exploring after I got the blue puzzle piece and had to do this one twice! :(
Bandit8463
Apr. 08, 2019
Needs a badge called "It belongs in a museum!"
I already used that badge name in "The Enchanted Cave 2": https://www.kongregate.com/games/DustinAux/the-enchanted-cave-2 -- Someday I'm going to run out of combinations of English words for badge names...
ChichumungaIII
Mar. 18, 2019
This game is the most comfortable I've ever been giving 5/5. It's hard but never insurmountable. The platforming was precise but not pixel-perfect (and let's face it: most have us have been playing these enough that it's nothing we can't handle). Further, it was fair: the game tells you about the off-screen effects of your actions, the dangers follow predictable patterns, and everything random in the boss battle is telegraphed so you can react to it.
But most strikingly, this game was an immaculate example of game design principles that can make these action/puzzle platformers truly great. Each mechanic is introduced slowly and safely, then enhanced with increased risk, then presented in a thorough challenge that tests your abilities and understanding. Additionally, I found the rooms then closed with an extra challenge that forced me to rethink the mechanic in an entirely new way to solve a final challenge. Importantly, everything brought into the game was explored to its full extent.