Jack
ni Dangow
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Jack
Mga tag para sa Jack
Deskripsyon
ALPHA VERSION. . Jack ay isang 2D Sidescrolling platformer game na ginawa ng apat na estudyante mula sa Vancouver Film School Game Design Program. Natapos ang proyekto sa loob ng wala pang dalawang buwan. . Sa unang pagkakataon, ang VFS Compendium Project ay nakipagtulungan sa Game Design Program Students. Jack – The Flash Game, ay bahagi ng Compendium VII. Compendium VII: Jack of all Tales ay nagsasalaysay ng maagang buhay ni Jack the Ripper gamit ang mga sanggunian mula sa iba pang sikat na Jack sa ating mga kwento. . . TEAM:. Gustavo Moro: Project Manager at Programmer Lead. Matheus Pitillo: Level Designer at Level Artist. Ryan Clark: Artist at Sound Designer. Siddharth C.R.: Programmer at Sound Effects. . Collaborators:. Eduardo Faria (Soundtrack). Luis Felipe Melo (Soundtrack). . MAAARING MATAGAL MAG-LOAD ANG LARO DAHIL MALAKI ANG FILE. HUMIHINGI KAMI NG PASENSYA HABANG NAGHIHINTAY SA PAG-LOAD. SA FINAL VERSION, SUSUBUKAN NAMING BAWASAN ITO. SALAMAT!. . >>> Para sa karagdagang detalye tungkol sa laro at sa GD Program, tingnan:. Matheus Pitillo – Life at VFS.
Paano Maglaro
Arrow Keys para gumalaw pakaliwa, pakanan at tumalon. A para mag-access ng ilang portal at pinto. S para saksakin ang kalaban. Lahat ng kontrol ay ipapaliwanag sa laro!
Mga Update mula sa Developer
Alpha Version
Mga Komento
Jacksforeyes11
Jul. 21, 2015
Mathues? Josh? Madness? Sosh?
ZellKFF
Apr. 23, 2012
Hey Dangow, I'm a friend of Gustavo so here's some constructive feedback on your project!
Overall the game is quite nice but lacks a bit of polish, graphics-wise you can see a lot of ragged edges especially in text being displayed...the health system is a little harsh, you should either add more apples or make them regen more health --> trial and error is ok but since there is a heavy element of luck involved until you find the right gates, it can become frustrating to try over and over due to your health going down. Apart from that, there seems to be some random collision issues when jumping/moving on tree branches, sometimes it even auto-jumps for you! And finally a little suggestion, make the jumping length/height proportionate to the amount of time you press the up arrow...right now tapping it or holding it yields the same result as far as I can tell, which is a major griping point for me. Great effort overall though, looking forward to the finished product! :)
Hey man, how are you? Thank you VERY MUCH for your comment. All feedbacks are very important to us, to be able to do a better job for the last version of the game. Thanks for the suggestions. About the gate in the trees, the problem was that we cut out some of the mechanics of the game, that the player could mark the trees that he already tried to go in. So it's a little confusing during the gameplay. We will try to figure out how to solve it in a better way. Also, the collision is something that needs to be better programmed to make sense with our idea of the level design. Thank you again. We will study some changes for sure. :D
Jacky_Boy11
Jul. 08, 2015
how do you fix the "white-screen?"
Jacky_Boy11
Jul. 05, 2015
also for me its white screened for a while
Jacky_Boy11
Jul. 05, 2015
STABBY STABBY