Gravitease

Gravitease

ni boozinwalsh
I-report ang bug
I-flag ang Laro
Loading ad...

Gravitease

Rating:
2.9
Pinalabas: April 10, 2012
Huling update: April 16, 2012
Developer: boozinwalsh

Mga tag para sa Gravitease

Deskripsyon

Ang Gravitease ay isang simpleng platformer na medyo mahirap. Ito ang unang larong inilabas ko at lubos kong pahahalagahan ang anumang konstruktibong puna. Sa tingin ko marami pa itong bugs na naghihintay madiskubre. Ginawa ko ito gamit ang Stencyl bilang pagsubok kung ano ang kaya ng Stencyl. Lahat ng sprites, musika at sound effects ay ako mismo ang gumawa. Maaari mong pakinggan ang musika ng larong ito dito: http://josiahmcdaniel.bandcamp.com/album/cs133g. Salamat sa paglalaro.

Paano Maglaro

Ang layunin ay makarating sa dulo ng laro nang mabilis hanggaโ€™t maaari. Gamitin ang arrow keys o A at D para gumalaw. Pindutin ang spacebar para tumalon. Hawakan ang space bar para โ€œi-freezeโ€ ang gravity anumang oras.

Mga Update mula sa Developer

Apr 8, 2012 12:53pm

Version 1.2
-Thereโ€™s a strange bug in room 11 that Iโ€™m trying to squash. The player is able to glide over the red floor tiles to the left, but not to the right.

Mga Komento

0/1000
L_Deathnote avatar

L_Deathnote

Apr. 24, 2012

1
0

Wow, I'm impressed if this is your first game! Great job!

boozinwalsh
boozinwalsh Developer

Thanks!

boozinwalsh avatar

boozinwalsh

Apr. 10, 2012

1
0

Thanks for the feedback and suggestions. I'm glad you are enjoying the game. I would like to incorporate those suggested features as I get more used to Stencyl. Special thanks to zgnumu for the bug report. I added a movement delay timer to the player that lasts .2 seconds upon creation which should work as a temporary fix to the screen reloading without the player bug. I'm going to try to find a better fix as this temporary solution could be a hindrance if a player is trying to do a speed run.

ZarekiQu avatar

ZarekiQu

Apr. 10, 2012

1
0

Upon further playing: The long fall level with a zig/zag was quite fun, the long horizontal flight room was rather frustrating - there was no way to know how much further you needed to go. The squares-within-squares level was where I got stuck. Bit of a bear to get through there.

zgnumu avatar

zgnumu

Apr. 10, 2012

0
0

Love the variable gravity mechanic, despite the tricky control. There are a few features that you could add for user convenience (ie. mute/volume, level select/state save), but otherwise the game works pretty well.

ZarekiQu avatar

ZarekiQu

Apr. 10, 2012

0
0

fascinating concept. The controls take some getting used to, though. even though the game is a platform/puzzler, I was particularly pleased at the lack of horizontal inertia.