Gravitease
ni boozinwalsh
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Gravitease
Mga tag para sa Gravitease
Deskripsyon
Ang Gravitease ay isang simpleng platformer na medyo mahirap. Ito ang unang larong inilabas ko at lubos kong pahahalagahan ang anumang konstruktibong puna. Sa tingin ko marami pa itong bugs na naghihintay madiskubre. Ginawa ko ito gamit ang Stencyl bilang pagsubok kung ano ang kaya ng Stencyl. Lahat ng sprites, musika at sound effects ay ako mismo ang gumawa. Maaari mong pakinggan ang musika ng larong ito dito: http://josiahmcdaniel.bandcamp.com/album/cs133g. Salamat sa paglalaro.
Paano Maglaro
Ang layunin ay makarating sa dulo ng laro nang mabilis hanggaโt maaari. Gamitin ang arrow keys o A at D para gumalaw. Pindutin ang spacebar para tumalon. Hawakan ang space bar para โi-freezeโ ang gravity anumang oras.
Mga Update mula sa Developer
Version 1.2
-Thereโs a strange bug in room 11 that Iโm trying to squash. The player is able to glide over the red floor tiles to the left, but not to the right.
Mga Komento
L_Deathnote
Apr. 24, 2012
Wow, I'm impressed if this is your first game! Great job!
Thanks!
boozinwalsh
Apr. 10, 2012
Thanks for the feedback and suggestions. I'm glad you are enjoying the game. I would like to incorporate those suggested features as I get more used to Stencyl. Special thanks to zgnumu for the bug report. I added a movement delay timer to the player that lasts .2 seconds upon creation which should work as a temporary fix to the screen reloading without the player bug. I'm going to try to find a better fix as this temporary solution could be a hindrance if a player is trying to do a speed run.
ZarekiQu
Apr. 10, 2012
Upon further playing: The long fall level with a zig/zag was quite fun, the long horizontal flight room was rather frustrating - there was no way to know how much further you needed to go. The squares-within-squares level was where I got stuck. Bit of a bear to get through there.
zgnumu
Apr. 10, 2012
Love the variable gravity mechanic, despite the tricky control. There are a few features that you could add for user convenience (ie. mute/volume, level select/state save), but otherwise the game works pretty well.
ZarekiQu
Apr. 10, 2012
fascinating concept. The controls take some getting used to, though. even though the game is a platform/puzzler, I was particularly pleased at the lack of horizontal inertia.