Jets Of War

Jets Of War

ni blueice08
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Jets Of War

Rating:
3.6
Pinalabas: February 04, 2011
Huling update: March 29, 2012
Developer: blueice08

Mga tag para sa Jets Of War

Deskripsyon

Arcade Combat Flight Simulator, marami pang kailangang gawin sa proyektong ito pero pwede nang laruin

Paano Maglaro

Up,Down,Left,Right : Galaw. Q,E : Rudder. Space : Putok. Left Shift : Machine Gun. 1,2 : Piliin ang sandata. W,S : Throttle/AirBrake. F : Chaff Launcher. D,TAB : Palit ng Target. C : Camera

FAQ

Ano ang Jets of War?

Ang Jets of War ay isang 3D air combat simulation game na binuo ng BlueIce08 kung saan pinapalipad ng mga manlalaro ang jet aircraft sa mga battle scenario.

Paano nilalaro ang Jets of War?

Sa Jets of War, kinokontrol mo ang fighter jet gamit ang keyboard at mouse para magmaniobra, labanan ang mga kalaban, at tapusin ang mga aerial combat objectives.

Ano ang mga pangunahing tampok ng Jets of War?

Tampok sa Jets of War ang real-time dogfighting gameplay, 3D na kapaligiran, iba’t ibang kalabang eroplano, at arcade-style na jet controls.

May progression o upgrade system ba ang Jets of War?

Ang Jets of War ay nakatuon sa skill-based na aerial combat, at walang permanenteng progression o aircraft upgrade systems; ang gameplay ay nakasentro sa pag-survive ng mga alon at pag-abot ng mataas na score.

Pwede bang laruin ang Jets of War sa multiplayer mode?

Ang Jets of War ay isang single-player game at walang multiplayer o co-op features.

Mga Komento

0/1000
boringegg avatar

boringegg

Jul. 13, 2012

84
0

corrupted data file .... -_-

fail_syndrome avatar

fail_syndrome

Oct. 09, 2012

65
0

invalid data file...ftw???

brickbreaker avatar

brickbreaker

Feb. 11, 2011

483
23

choose + if you want more weapons, better control, and be able to target boats

thelizardreborn avatar

thelizardreborn

Feb. 04, 2011

243
16

Nicely done, I look forward to clear objectives. Are you going to make this multiplayer, or a single player campign? It has a lot of potential for either, I think.

EPR89 avatar

EPR89

Feb. 04, 2011

257
23

Oh, yeah! This looks promising. Make the controls a bit more responsive. It seems very un-agile right now. These kinds of planes are incredibly agile, and I would really like to have the ability to perform extreme manouvers in a dogfight. The speed also doesn't feel anything like the one that is displayed. Please, add rudder controls, e.g. with A and D. It would make aiming a lot easier. For the visuals, implement different camera angles (3D cockpit would be very appreciated) and clouds.