Odds turner

Odds turner

ni absolutel
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Odds turner

Rating:
2.9
Pinalabas: March 20, 2016
Huling update: January 19, 2018
Developer: absolutel

Mga tag para sa Odds turner

Deskripsyon

Isang simpleng laro ng estratehiya at pamamahala ng panganib. Italaga ang iyong mga tao para makakuha ng 4 na resources at umasa na susuwertehin. Kung magawa mong maitayo ang Landmark bago matapos ang turn 100, panalo ka.

Paano Maglaro

I-drag ang mga slider para itakda ang bilang ng tao na mag-iipon ng resources. Ipinapakita ng graph ang tsansa ng makukuhang resource. *Sistema ng pagkuha ng resource*. Bawat tao na itatalaga mo sa resource ay magro-roll ng numero mula 1 hanggang 4. Lahat ng numero ay pagsasamahin, hahatiin sa isang partikular na numero depende sa resource, at i-ro-round down. Ang mga spike sa food ay dahil ang divisor ay hindi integer. *Listahan ng Tech*. Housing, gastos 12, magbubukas ng bahay. Ang bahay ay nagpapataas ng people limit ng 3, gastos 20. Plough, gastos 90, dagdagan ang food production ng halos 20%. (palitan ang divisor mula 1.5 sa 1.3). Stock management, gastos 48, magbubukas ng warehouse. Ang warehouse ay nagpapataas ng food at wood limit ng 3, gastos 10. Cure cancer, gastos 120, dagdagan ang human production ng halos 20%. (palitan ang divisor mula 10 sa 8). Farming, gastos 80, magbubukas ng farm. Bawat farm ay gumagawa ng 2 food bukod pa sa human production, gastos 15. Chainsaw, gastos 180, dagdagan ang wood production ng halos 20%. (palitan ang divisor mula 3 sa 2.5). PR, gastos 150, magbubukas ng Landmark. Ang pagtatayo ng landmark ay panalo na sa laro, gastos 150. Iyon na, wala nang iba pang matutuklasan.

Mga Komento

0/1000
monchichij avatar

monchichij

Mar. 21, 2016

4
0

I like the concept. The graphics could use some polishing to make the game more attractive. I suggest plus- and minus-buttons additionally to the slider. That would make adjustments from turn to turn easier for laptop users.

Marretoman avatar

Marretoman

Mar. 20, 2016

3
1

It is one of the best concepts for an idle game i've have ever seen! It combines idle and strategy!

Suggestions:

1) the population growth can be a function of food surplus or living standard. It makes sense and is easier to understand
2) an explanation for the growth graphics can be useful.
3) along the number of workers can be displayed the total productivity and productivity per worker

absolutel
absolutel Developer

Thanks! I didn't really have idle genre in mind at start, but it definitely feels like it at the end. The explanation is in game description, it is not necessary for the gameplay so I just put it there as a side note. Also, if you look at the little numbers, you can better understand how the resource gain is calculated.

Fuzzyfsh avatar

Fuzzyfsh

Mar. 20, 2016

1
0

when you lose you can click to restart but win you win you can't click to restart?

absolutel
absolutel Developer

Totally a feature :)

Gaminic avatar

Gaminic

Mar. 21, 2016

2
1

Very interesting concept. The graphs are a bit hard to interpret, which is a shame, because it turns the game from math/strategy into trial and error.

arigold16 avatar

arigold16

Mar. 21, 2016

0
1

It's a good starting place, but very thin for now. Too easy and too short. Add a lot more content, remove or push out the turn limit, etc. Could be great with more work.

absolutel
absolutel Developer

Yup, this is just something I put together from an idea just to see what people think (and to see what it plays out like myself). I was thinking perhaps I could make something in similar fashion, but there would be much more options and I would remove the random element completely. I wanted to add random element to add some replay value, but as it is, it is too frustrating sometimes. So perhaps I could make like 10 sliders for all sorts of stuff, and you would exactly know what is going to happen (all the tech and everything would be preset just like in this one). So there would be much more strategy, and the game would be pretty much about finding the one perfect build order.