Moo RPG

Moo RPG

ni Xdragonx10
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Moo RPG

Rating:
3.4
Pinalabas: November 02, 2013
Huling update: November 03, 2013
Developer: Xdragonx10

Mga tag para sa Moo RPG

Deskripsyon

Kontrolin ang iyong baka sa isang epic na RPG na puno ng kalokohan.

Paano Maglaro

I-click ang "Mine" para magsimulang magmina, kapag may usok na lumitaw i-click ang "Collect". Huwag i-click ang collect bago mo makita ang usok.

FAQ

Ano ang MOO RPG?

Ang MOO RPG ay isang idle clicker game na ginawa ni Xdragonx10, kung saan kinokontrol mo ang mga baka sa laban kontra iba't ibang kalaban.

Paano laruin ang MOO RPG?

Sa MOO RPG, magki-click ka para umatake sa mga kalaban, mangolekta ng barya, at i-upgrade ang iyong mga baka para harapin ang mas malalakas na kalaban sa idle RPG setup na ito.

Ano ang mga pangunahing progression system sa MOO RPG?

May progression ang laro sa pamamagitan ng pagkolekta ng barya, pag-upgrade ng mga baka, pag-unlock ng bagong baka, at pagharap sa mas mahihirap na kalaban.

May idle o offline progress ba ang MOO RPG?

Oo, idinisenyo ang MOO RPG bilang idle game, awtomatikong umaatake sa mga kalaban at umuusad kahit minimal ang aktibong input.

Saang platform puwedeng laruin ang MOO RPG?

Puwedeng laruin ang MOO RPG sa iyong web browser sa Kongregate, kaya accessible ito sa karamihan ng desktop computers.

Mga Komento

0/1000
beautheschmo avatar

beautheschmo

Nov. 04, 2013

241
9

Ok, enemies scale waaaay too fast. At one point, they were taking about 4-5 200 mana shots to kill. So I go, buy a horn, and holy crap, my damage is 10x as high! This is gonna go great! Not even 20 fights later, I'm already back to taking about 4-5 shots to kill an enemy. In the span of ~15 fights, enemies got 10x as much health, but the reward you get for beating them doesn't even enable you to grow 1% stronger. It's ok to get outscaled by enemies in this sort of game, it is an idler after all, but they scale hundreds of times faster than you, and it really starts to feel unfair.

kal_elias avatar

kal_elias

Nov. 04, 2013

194
8

Mathmoo should do the aftermath about math in game balance.

Sereomontis avatar

Sereomontis

Nov. 04, 2013

242
11

I dont think you realize just how fast numbers grow when you use exponential growth (I.E. doubling or tripling the price of upgrades each time)
For example, no one will ever have 1000 mana, and no one will ever make over $1000 per turn (which really isn't that much).
The combat system is meaningless, as the rewards are practically worthless compared to the resources you put into upgrades.
It's a good game, but feels incomplete, as it is, its not an idle game, its a grinding game.
3/5 for now.

crocodileman94 avatar

crocodileman94

Nov. 03, 2013

194
9

I don't like how the Collect quests only count the treasure in your inventory. It makes you not want to sell them, since they could be required in a future quest.

Dingleberry_Puff avatar

Dingleberry_Puff

Dec. 18, 2013

79
3

Even with some very determined hacking (changing all second column upgrade values to 10-100 millions) I could only defeat about 100 enemy cow before they became ridiculously hard to defeat. (Like minutes per cow.) This means the achievement goal for this level is over 19,000 times too difficult to achieve! I don't mean to offend, but this is rather sorry programming for a game supposedly linked to a "math" site. Good luck.