PLEASE SAY Hi
ni Vonka_TI
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PLEASE SAY Hi
Mga tag para sa PLEASE SAY Hi
Deskripsyon
Mahalaga: May eksena pagkatapos ng credits. Simple, walang komplikasyon, may magandang kwento at kawili-wiling ending. *********. facebook – https://www.facebook.com/groups/timeinfinite. twitter – . https://twitter.com/vonka_time. vk . https://vk.com/timeinfinitegames. Greenlight . https://goo.gl/GKiE7T
Paano Maglaro
arrow keys – galaw. Shift- takbo. up/down – interaksyon.
FAQ
Ano ang Please Say Hi?
Ang Please Say Hi ay isang minimalist, experimental browser-based na laro na ginawa ni Vonka TI na nakatuon sa simpleng interaksyon at social messaging.
Paano nilalaro ang Please Say Hi?
Sa Please Say Hi, kokontrolin mo ang isang maliit na karakter at igagalaw ito sa madilim na screen upang hanapin ang isa pang karakter, na ang tanging instruction ay "please say hi" sa pamamagitan ng pag-type ng "hi" sa chat.
Ano ang pangunahing layunin sa Please Say Hi?
Ang pangunahing layunin ng Please Say Hi ay magsimula ng isang simpleng akto ng komunikasyon—ang pagsabi ng "hi"—na nagti-trigger ng maliit ngunit makahulugang interaksyon sa laro.
Idle o clicker game ba ang Please Say Hi?
Hindi idle o clicker game ang Please Say Hi; isa itong maikling experimental na karanasan na nakatuon sa human interaction kaysa sa pag-usad o paulit-ulit na gameplay loop.
Sino ang gumawa ng Please Say Hi?
Ang Please Say Hi ay ginawa ni Vonka TI at maaaring laruin nang libre sa mga browser platform tulad ng Kongregate.
Mga Komento
9nikolai
Mar. 05, 2017
Okay! Who put idle, clicker and upgrades on this?!
9nikolai
Mar. 04, 2017
Ah! New year eve! I'm just going to go on top of the roof and watch the fireworks in the sky! Oops! I slipped! Poor snowman...
A lot of children, a new blind snowman...
littlevavs
Feb. 27, 2017
The graphics have a great design and aesthetic to them and the story is short but sweet. I think there was a missed opportunity with generic interactions. Like walking down the street passing lovers should have prompted a thought bubble like "oh I wish I had that" or passing the children on the playground could prompt "I miss those carefree days." I understand the message is that her life is mundane and sad but I feel like without those glimpses into her thoughts you have no way to truly empathize with the character. (and it also becomes mundane for the player). In order for the fireworks scene to work you need to know how truly depressed she is. It would also allow you to further develop the story without having to animate more scenes. Having her pass by the bar and think "who would I get a drink with?" or "I don't have the money for that right now" gives the player a reason why they can't go inside. So great potential but I'd like to see more.
Thanks, really good advice, but I wanted the player to perceive the world around him, thinking about something his own, and not to speak for him. In any case the next game will be something similar with your tips)
eRPeGie
Feb. 24, 2017
WTF ?! this game really name is "Canonical", i play in this game around 1,5 weeks ago
Note from Kongregate: this is the legitimate, official game. We worked with the developer to get this launched, sorry for the confusion!
Brichess2
Feb. 27, 2017
I honestly think this have been amazing if the creator had ben able to get some kind of feedback and dialogue writing assistance
Hi, I'm the Creator, I received feedback)