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Medieval Cop 8 -DeathWish- (Part 1)

Medieval Cop 8 -DeathWish- (Part 1)

ni VasantJ
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Medieval Cop 8 -DeathWish- (Part 1)

Rating:
3.7
Pinalabas: May 28, 2017
Huling update: June 01, 2017
Developer: VasantJ

Mga tag para sa Medieval Cop 8 -DeathWish- (Part 1)

Deskripsyon

Nasa Impiyerno na si Dregg. Hindi siya masaya sa kanyang kalagayan kaya nagpasya siyang idulog ang kanyang kaso sa Diyablo sa pag-asang mabuhay muli at talunin si Draziel. (Laki ng Laro – 30mb)

Paano Maglaro

Left Click para gumalaw at pumili,. Right Click para buksan ang menu at bumalik,. PageDown para mabilis na mag-scroll ng text.

Mga Update mula sa Developer

Jun 1, 2017 11:36am

Version 1.1
- Added Easy mode w/o timer and easier traps
- Fixed minor bugs
-Reduced size from 30mb to 25mb.

FAQ

Ano ang Medieval Cop - Dregg Me to Hell (Part 8 - Deathwish Part 1)?

Ang Medieval Cop - Dregg Me to Hell (Part 8 - Deathwish Part 1) ay isang kwento-driven na adventure game na binuo ni VasantJ, bahagi ng Medieval Cop series na matatagpuan sa Kongregate.

Sino ang gumawa ng Medieval Cop - Dregg Me to Hell (Part 8 - Deathwish Part 1)?

Ang Medieval Cop - Dregg Me to Hell (Part 8 - Deathwish Part 1) ay ginawa ng indie developer na si VasantJ.

Anong gameplay ang inaalok ng Medieval Cop - Dregg Me to Hell (Part 8 - Deathwish Part 1)?

Ang larong ito ay isang narrative-focused adventure at RPG game kung saan pangunahing mag-eexplore ka ng mga kapaligiran, lulutas ng mga puzzle, at makikipag-ugnayan sa iba’t ibang karakter para umusad sa kwento.

Paano ang progression sa Medieval Cop - Dregg Me to Hell (Part 8 - Deathwish Part 1)?

Ang progression sa Medieval Cop - Dregg Me to Hell (Part 8 - Deathwish Part 1) ay nakatali sa pagtatapos ng mga story chapter, paglutas ng mga puzzle, at paggawa ng mga desisyon na nakakaapekto sa dialogue at mga kaganapan.

Ano ang nagpapakakaiba sa Medieval Cop - Dregg Me to Hell (Part 8 - Deathwish Part 1) sa ibang adventure RPG games?

Namumukod-tangi ang laro dahil sa nakakatawang pagsusulat, nakakaintrigang mga kwento, at character-driven na dialogue, na ginagawa itong isang di-malilimutang bahagi ng episodic Medieval Cop adventure RPG series.

Mga Komento

0/1000
RebelOConner avatar

RebelOConner

May. 29, 2017

458
31

the game is good as always, but the timer in dimentional debate is a terrible idea.
4 seconds to read, understand and choose an answer is way too short. it made player to chose at random, and by the way loosing the interest of the puzzles.
reflexion game became luck game, that's not fair.

VasantJ
VasantJ Developer

I guess I should put difficulty level starting from now on. This way all types of players will be able to enjoy them. :)

RemusNicolae avatar

RemusNicolae

Jun. 13, 2017

302
20

i have a suggestion for the timer...first, let us read the question and think about an answer, and when we press space again, start the timer and put all the options

VasantJ
VasantJ Developer

That's why I added an easy mode, without the timer. :)

mushroom90 avatar

mushroom90

May. 28, 2017

440
32

"I'll be damned... You already are!" Brilliant! :)

VasantJ
VasantJ Developer

Took me a week to come up with that one... :D

VasantJ avatar

VasantJ

May. 28, 2017

355
35

The game is still not done completely. So I decided to upload the episode in parts. The next part will probably be released by next month. Play and rate. :D

VasantJ
VasantJ Developer

Fixed some bugs and minor spelling errors. :D

chrismohamed91 avatar

chrismohamed91

May. 28, 2017

67
5

There seems to be a bug with the 4th orb (blue) that asks you the question about the mango, banana, and apple. If you get it wrong, time out, or get it right with less than a second left, Dregg says he's slipping, then the title screen is shown, you're shown the first switch in the game but Dregg isnt on the screen, if you interact with the spirit or the switch you're instantly sent to the bridge and then when you go to solve the boulder puzzle you cant interact with any of the boulders you just walk over them.

VasantJ
VasantJ Developer

Fixed it :D