Future Car
ni Starcruiser81
Future Car
Mga tag para sa Future Car
Deskripsyon
Realistikong paghawak at pagdrift ng sasakyan sa lupa (o kisame) at oo, puwede kang lumipad! Malugod na inaanyayahan ang inyong mga komento, pakibasa ang mga tagubilin at i-click ang 'show more' para makilala ang lahat ng mga key, enjoy! Isipin ang lakas ng isang electric race-car, na may motor sa bawat gulong, walang mekanikal na koneksyon na nangangailangan ng differentials. Iba't ibang checkpoints ang nangangailangan ng katumpakan at mas mabilis na pagtatapos ay magbibigay ng mas mataas na puntos. Walang limitasyon sa oras, ngunit kung bumaba ka sa zero segundo, unti-unting bababa ang iyong score. Hindi mo kailangang gawin ang mga ito, kung gusto mo lang magmaneho/lumipad at balewalain ang checkpoints, ayos lang din ;). TIP: Sanayin muna ang pagmamaneho sa lupa at mag-explore, saka matutong lumipad. Kapag handa ka na, bumalik sa menu at subukan ang checkpoints. Enjoy! * * * Ang larong ito ay kasalukuyang ginagawa pa * * *. Sa ngayon, lahat ng graphics ay simpleng Unity shapes, walang ginamit na modeling app, pa! Marami pang ideya para sa malalaking update sa hinaharap! Sa kalaunan, magkakaroon ng live PvP competition, racing, drifting, at flying checkpoint racing. PAALALA: Ang Kart ay gumagana lang gamit ang keyboard controls at walang kontrol sa ere. Ang Bike ay gustong gumulong sa kabaligtarang direksyon dahil walang centrifugal force sa physics engine para panatilihing tuwid tulad ng totoong bisikleta, kaya kinailangan kong gumawa ng malikhaing programming para itama ito.
Paano Maglaro
Ang mga kontrol sa keyboard ay naka-hardwire. O ikabit ang XBOX360 o anumang ibang USB controller, i-restart ang laro, at pindutin ang 'K' para i-set ang inputs. SA LUPA. Arrow keys - magmaniobra, pabilisin, preno/paatras. Left Shift - E-brake. W - wheelie jet (para lumipad, gumagana lang sa mababang bilis). S - down jet (tumutulong sa paglapag, maaari ring gamitin habang nagmamaneho para idiin ang kotse at mga gulong sa lupa/kisame para sa dagdag na kapit). SA HIMPAPAWID. Arrow keys - pitch, yaw. A & D - ikot pakaliwa/pakanan. W - thrust. S - down jet. Left Shift - up jet. Esc - Bumalik sa menu. R - i-reset ang kotse. K - Input manager para sa USB controller, highly recommended ;-). 1 - first-person camera. 2 - stereo camera (para sa cross-eyed 3D). 3 - third-person camera (default)
Mga Komento
dubstepking2
Apr. 16, 2014
add more cars
There will be only 1 car in FC2, but more TRACKS! .... FC1 was mostly a testing ground, a starting point for a car project I wanted to start ever since finding Unity back in 2006. The original idea had been thought upon over the years, how I would make a car work, like for real, because almost EVERY Unity car game I have tried, feels gooey, lol. Finally, in 2011 I began, and 3 weeks later the car (in F-Rwd config only) was sliding and drifting well, AND sticking like glue, when you wanted it to, on demand. The trick was all in suspension (go-kart has no suspension at all, hehehe) once I dialed it in, it was magic, better than I ever hoped for. Stay Tuned! >)
Starcruiser81
Jul. 16, 2012
Thanks for the comments, I am working on a few things and tweaking settings, will be uploading an update very soon.
Also, be on the lookout for my #1 project, Starcruiser, an arcade style 3D space shooter! Featuring 5 modes of play, ranging from asteroids and laser platforms to defending your starbase from waves of attack from alien forces!
STARCRUISER is LIVE! http://www.kongregate.com/games/Starcruiser81/starcruiser UPDATES: *July 31, 2012 - Previous version had ONLY the car in RWD config, front engine (center of gravity). *August 30, 2012 - Added the Dragster! Doesn't fly too well, but oh well lol. *October 3, 2012 - Added sounds! The drive wheels and jets for now. It's interesting that I am hearing things that I could not see, like wheel speed during braking, accelerating, turning, etc. More tweaking and updates to come...
Chadworthy
Jul. 17, 2012
Alright, I think I know all the controls.
Still, it's all quite challenging. This is more like a flight simulator =P
Still loving it though.
Hey Chad, glad you got the hang of it. I know it takes some getting used to lol. Have you tried the new car configs and other vehicles since I uploaded the update?
herwot298
Aug. 23, 2012
I think this game is really a diamond in the rough. There are a few issues for me though. The gravity really make me lol. I float off of a ramp without any extra boosts and takes a while to land. The other is at high speeds the vehicles tend to pull to one side which makes it hard to reach top speed. Other than those, 5/5.
Wow! Thanks man! - Yeah the 'pull to one side' is the only 'bug' I will acknowledge, it has been there since the beginning and I have spent countless hours trying to find the source of the problem. The gravity issue however is actually related more to aerodynamics, since the car spoilers become wings when off the ground, it seems to fall slowly, when actually it is flying. It's also related to speed as it should be. Take the Kart off a ramp, or try rolling them each slowly off a ramp and you will see the difference lol. - Thanks again, dude you have restored my inspiration on this game! Keep an eye out for Starcruiser in the next month, it's a not-so-rough diamond :D
Thorock
Sep. 15, 2012
good luck with this test.
Thanks, I just added sound to the wheels, which is telling me thing that I could not see before. A little more tweaking the wheel code, testing, and experimenting...