A Beautiful Life
ni RikuNaceLand
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A Beautiful Life
Mga tag para sa A Beautiful Life
Deskripsyon
Simulan ang pagiging mas masayang tao NGAYON! Ito ang unang laro ng RikuNaceLand, tungkol sa “The Pursuit of Happiness”. Magsisimula ka bilang isang ordinaryong tao na si Eskil na gustong maging mas masaya sa buhay kaya mas pinapansin niya ang mga bagay na nagpapasaya sa kanya. Makakahanap ka ng mga bagong kaibigan at libangan, sasali sa mga torneo ng mga libangan, magsisimula ng koleksyon ng mga hiyas, at marami pang iba. Ang layunin mo? I-unlock ang mas marami pang content at baka maintindihan mo pa ang kwento sa likod nito -
Paano Maglaro
I-click mo lang at idikit!
Mga Update mula sa Developer
Since the game is now more than a year old it’s time to reveal this to everybody who missed it:
CLICK THE ACHIEVEMENTS once you earned them!
It’s actually the part of the game that I poured the most love into <3
FAQ
Ano ang A Beautiful Life?
Ang A Beautiful Life ay isang text-based idle life simulator game na binuo ni RikuNaceLand kung saan gumagawa ka ng mga desisyon na humuhubog sa buhay ng isang virtual na karakter.
Paano laruin ang A Beautiful Life?
Sa A Beautiful Life, sumusulong ka sa buhay ng karakter sa pamamagitan ng pagpili ng mga milestone at landas sa buhay, at pinapanood kung paano naaapektuhan ng iyong mga desisyon ang resulta habang awtomatikong lumilipas ang oras.
Anong uri ng progression system ang nasa A Beautiful Life?
Ang A Beautiful Life ay may linear progression system kung saan ang iyong mga desisyon sa mahahalagang kaganapan ang magtatakda ng iba't ibang resulta at katapusan ng buhay.
May idle o automation features ba ang A Beautiful Life?
Oo, ang A Beautiful Life ay isang idle game kung saan maraming kaganapan ang awtomatikong sumusulong, kaya makikita mo kung paano nagkakaroon ng epekto ang iyong mga desisyon sa paglipas ng panahon kahit hindi ka palaging nakikialam.
Saang platform pwedeng laruin ang A Beautiful Life?
Maaaring laruin ang A Beautiful Life bilang isang browser game sa Kongregate.
Mga Komento
ergiheroihvb
Aug. 12, 2019
i agree with the feedback that people are giving but it could be brought in a much nicer way. thats why, between all the negativity, i just wanna say i love the game my dude, cant wait for further updates <3
That is damn sweet of you to say! I am also a person who likes the kinder ways of speech :P So I am glad to hear you say it and am also happy that you like the game :) New content is on its way asap :)
milkbone
Aug. 12, 2019
So here's a game that was mediocre and horribly unbalanced when it was originally posted. And here's a dev that communicates with players, takes suggestions, and keeps adding more content. So now we have a game that's gotten pretty good, and I think will get better as more is added. This is what devs should strive for, and how games on kong should develop and evolve...... Good job Rikunaceland.....I'm giving you 5 stars for your effort and because I think this game is going somewhere good.
I'm searching for words but since I can't find any you'll have to live with this: <3
dalegionaire
Aug. 14, 2019
With e18 or e19 HP pressing max jewelry crashes this game and all other games, I run in the background.
I just wanted to know how far I could push it, I guess 1.3k boost is max for now.
Holy lord :D Thanks for trying this and for the feedback. Now I gotta figure out how to make this work without crashing ^^
neverknowsbest90
Oct. 05, 2019
Waiting for TP is not fun or interesting.
lordyoyo
Sep. 08, 2019
Well, this was fun with the garden and forge :D An idea to make the friend and hobby buy button useful again: an upgrade to multiply their own production by the amount purchased (divided by 100, I guess, so it's useful, but not OP). So something like if you purchased 50 friends with the button, you get 1+50*0.01=1.5x multiplier on HP production. For 50 hobbies purchased with the button, you'd get 0.1+50*0.001=0.15 base friends per hobby, which later of course gets multiplied by 10000 with the beyond UP upgrade. This would make those buttons not useless anymore, and they could even be incorporated into the regular updates screen (+1 column), for the right price.
I am glad you enjoyed it! This feedback helps me see what mechanics people enjoy most :) Nice idea. I originally thought about multiplying i.e. Friends production by a certain value once certain amounts are manually bought...but it just reminded me too much of Antimatter Dimensions and I didn't want this game to just be rip-off :P However your idea with multiplying it based on the total amount bought is somehow different, so I like it. I'll keep it in mind if I have something similar to implement in a future game Thansk for playing, Chryoyo (who I assume you are ;) ) <3