Shootorial #6: ActionScript 3

Shootorial #6: ActionScript 3

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Shootorial #6: ActionScript 3

Rating:
3.3
Pinalabas: August 10, 2009
Huling update: September 20, 2009
Developer: Moly

Mga tag para sa Shootorial #6: ActionScript 3

Deskripsyon

Ang tutorial na ito para sa mga baguhan sa paggawa ng Flash game ay sumasaklaw sa score display, health meter, at game over menu na may “play again” button at game reset logic! Ginawa nang may pahintulot mula sa Kongregate.

Paano Maglaro

Tapusin ang Shootorials at matutong gumawa ng sarili mong Flash games!

FAQ

Ano ang Shootorial 6 (ActionScript 3)?
Ang Shootorial 6 (ActionScript 3) ay isang Flash-based na space shooter na laro na ginawa ni Moly bilang bahagi ng Shootorial tutorial series sa Kongregate, na nakatuon sa pagtuturo ng ActionScript 3 game development.

Paano nilalaro ang Shootorial 6 (ActionScript 3)?
Sa Shootorial 6, ikaw ay kumokontrol ng spaceship gamit ang keyboard at layuning sirain ang mga wave ng kalabang barko habang iniiwasan ang kanilang mga atake sa klasikong arcade shooter gameplay na istilo.

Ano ang mga pangunahing tampok ng Shootorial 6 (ActionScript 3)?
Dinagdag ng Shootorial 6 ang player lives, kakayahang mag-restart, at user interface para ipakita ang natitirang buhay ng manlalaro, pati na rin ang lahat ng feature mula sa mga naunang tutorial gaya ng shooting at enemy waves.

May progression o scoring system ba ang Shootorial 6 (ActionScript 3)?
Oo, may score system ang Shootorial 6 na nagbibigay gantimpala sa mga manlalaro sa pagwasak ng mga kalaban, at tinatrack ang bilang ng natitirang buhay, na nagbibigay ng basic progression sa bawat session ng laro.

Saang platform maaaring laruin ang Shootorial 6 (ActionScript 3)?
Ang Shootorial 6 (ActionScript 3) ay maaaring laruin sa mga browser na sumusuporta sa Flash sa pamamagitan ng Kongregate, at idinisenyo para sa web-based desktop play.

Mga Komento

0/1000
asgerregsa avatar

asgerregsa

May. 11, 2013

3
0

I have a problem with the game over menu. I called it "GameOverMenu" and its export is "GameOverMenu" - just like in the tutorial. Now when I try to run the game, I get this error: "1120: Access of undefined property gameOverMenu." I get that error 8 times - the number of times "gameOverMenu" is written in my Game.as file. I tried changing "gameOverMenu" to "GameOverMenu" but that didn't help. Can someone please explain what the problem is?

Pengisimo avatar

Pengisimo

Jun. 30, 2011

7
1

For score format, the code is correct, but the score format code has to be before the score text code because if you are defining a default text format, you need to define it before drawing the text. ALSO, in order to define scoreText's text format, you have to create it first, so replace this line: static var scoreText:TextField; with this:static var scoreText:TextField=new TextField(); in your variables spot. Take that Cantor.

Cantor avatar

Cantor

Mar. 08, 2010

26
6

To answer the one question most people have for this tut, defaultTextFormat is WRONG! instead use: scoreText.setTextFormat(scoreFormat);

Quite a simple little error but causes so much frustration :P

damiller avatar

damiller

Oct. 09, 2011

1
0

TypeError: Error #1009: Cannot access a property or method of a null object reference.
at Game()

polkadex avatar

polkadex

Nov. 11, 2010

3
1

ty very much, :D, I really was in need of a way to show score on the screen. this works great for me. 5/5