Idle Grindia: Dungeon Quest

Idle Grindia: Dungeon Quest

ni Moczan
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Idle Grindia: Dungeon Quest

Rating:
4.0
Pinalabas: May 31, 2020
Huling update: December 15, 2020
Developer: Moczan

Mga tag para sa Idle Grindia: Dungeon Quest

Deskripsyon

Talunin ang mga kalaban, gumawa ng makapangyarihang gamit at mangolekta ng mga alagang hayop sa epikong Idle RPG na ito!

Paano Maglaro

Gamitin ang mouse para makipag-ugnayan sa laro

Mga Update mula sa Developer

Sep 18, 2024 11:21am

Badges

Badges were added to the game! They will trigger retroactively if youโ€™ve progressed far enough or you can use them to guide your initial playthrough!

If you have an issue with a badge not triggering directly after you complete it, go to Settings and press the manual Save Game button, it will sync your stats with Kongregate server and sort out all missing achievements!

FAQ

Ano ang Idle Grindia: Dungeon Quest?

Ang Idle Grindia: Dungeon Quest ay isang idle RPG dungeon crawler na binuo ni Moczan, kung saan kinokontrol mo ang isang bayani na lumalaban sa walang katapusang mga palapag ng dungeon.

Paano nilalaro ang Idle Grindia: Dungeon Quest?

Sa Idle Grindia: Dungeon Quest, ipinapadala mo ang iyong bayani para labanan ang mga alon ng kalaban nang awtomatiko, mangolekta ng loot, mag-upgrade ng kagamitan, at mag-unlock ng makapangyarihang skills para umusad sa dungeon.

Anong mga progression system ang meron sa Idle Grindia: Dungeon Quest?

Mayroong maraming progression system ang laro, kabilang ang pag-level up ng bayani, pag-upgrade ng sandata at armor, pag-unlock ng skills, at pagkita ng ginto at loot mula sa mga dungeon run.

May offline progress ba ang Idle Grindia: Dungeon Quest?

Oo, sinusuportahan ng Idle Grindia: Dungeon Quest ang offline progress, kaya patuloy na lalaban at mangongolekta ng gantimpala ang iyong bayani kahit hindi ka aktibong naglalaro.

Saang platform pwedeng laruin ang Idle Grindia: Dungeon Quest?

Pwedeng laruin ang Idle Grindia: Dungeon Quest sa iyong web browser sa platform ng Kongregate.

Mga Komento

0/1000
Buzzkills avatar

Buzzkills

Jun. 02, 2020

699
9

TOOLTIPS. Hovering over buffs and skills should give me info about it.i have no idea what the buffs or debuffs are on enemies or myself.

SpencerDragon avatar

SpencerDragon

Jun. 04, 2020

408
8

It's a solid start, but this type of game needs a lot more information. Right now there's a main page giving base stats, but we need a detailed breakdown of all stats and where they come from. How much total % gold and material are we getting and from what places? What's our first strike chance? How much exp do we have and what do we need in total to level? A lot of the greats in this category have a page dedicated to stat breakdowns and what sources contribute to them, and it is more helpful than one thinks, it helps you know what's working where and how to plan builds to cover weak points.

NoNoseCorallo avatar

NoNoseCorallo

Jul. 04, 2020

33
0

1. As other says, balancing the material gain/needed/resold value would be great
2. Skills has too many page, shrinking how much space each skill take or gave category on passive skill I would be great
3. Adding marker or some kind of notification on upgrade-able or enhance-able recipe would also helpful

jrmcg avatar

jrmcg

May. 09, 2020

359
8

Why is there no Craft2 materials given when you sell back an item? We have to use it to make them, so why not give some back?

Buzzkills avatar

Buzzkills

Jun. 06, 2020

365
11

Silver bars (im assuming since theres no tooltips yet) seem to be the bottleneck for me. Really need to know where materials can be found.