Project: Unborn - Episode 1
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Project: Unborn - Episode 1
Mga tag para sa Project: Unborn - Episode 1
Deskripsyon
Ang Project: Unborn ay isang reboot ng dati kong laro na tinatawag na White Wolf at binubuo ng ilang episodes. Karamihan ng laro ay point and click adventure. Ngunit bawat episode ay may ilang laban na JRPG-style. Hindi ito JRPG game. Walang leveling system o bagong kagamitan. Makakahanap ka ng ilang gamit na makakatulong sa laban, pero bawat laban ay parang mini-puzzle. Ibig sabihin, bawat laban ay parang boss fight. At bawat episode ay may 3-4 na laban lang. Hindi nare-restore ang Hp at Be (bio-energy) sa pagitan ng mga laban, kaya mas maganda kung mananalo ka ng hindi masyadong nauubos ang resources. Tungkol sa haba ng episode, bawat episode ay dapat 5-15 minuto kung alam mo ang gagawin at saan pupunta. Opisyal na pahina: https://mmmfree2dwindowsgames.blogspot.com/2017/11/with-cards-to-glory.html
Paano Maglaro
Gamitin ang mouse para kontrolin ang karakter. Sa laban, i-click ang WOLF para sa Boost / Healing na mga utos o i-click ang KALABAN para sa battle commands.
Mga Komento
kondamin
Feb. 01, 2020
would be nice if i could save after completing a puzzle
Sleepingpill
Jan. 26, 2020
The game have two scrollbars, would be nice if they weren't around. http://prntscr.com/qt8thf
I know and I don't know how to remove them. They are not the problem on Newgrounds and GameJolt... just here.
DeviousRogue
Feb. 09, 2020
Can't figure out when it's possible to go to an adjacent screen. Navigation is laggy. Puzzle system seems completely random (wtf are we suppose to do?). Combat system is absolutely retarded.
I will try most of the flaws to fix in the next episode. For example in episode 2 enemies will give you rewards after death so you can feel like you accomplished something by killing an enemy. Also, the second episode will be settled on a floating island so the boundaries where you can go will be clear. Puzzles are random so that every new play can feel fresh. Thank you for trying episode 1 and thank you for the feedback.
Sleepingpill
Jan. 26, 2020
It's also not clear when you can progress through the side of a screen or whether it's locked. An indicator as to which screens contains a possible other location would be nice.
Sleepingpill
Jan. 26, 2020
The way enemies takes turns taking turns means that killing off one enemy doesn't really help out much, it doesn't feel rewarding to kill off one of the enemies in a battle, more like insulting, esp if the other guys gets tougher.
Enemies are more like a puzzle. If I give them more than one turn the fight will become that much difficult. But I will see what I can do to make fighting more rewarding. Thank you for the feedback :)