Shootorial #8
ni Kongregate
Shootorial #8
Mga tag para sa Shootorial #8
Deskripsyon
Ang tutorial na ito para sa mga baguhan sa paggawa ng Flash game ay tumatalakay sa pagdagdag ng tunog, pagpapatupad ng Kong Stats at High Score API, at mga tips sa pagdagdag ng gameplay enhancements. Ang buong source code para sa final game ay kasama sa Shootorial na ito.
Paano Maglaro
Tapusin ang Shootorials at matutong gumawa ng sarili mong Flash games!
FAQ
Ano ang Shootorial 8?
Ang Shootorial 8 ay isang space shooter tutorial game na ginawa ng Kongregate, na nagpapakita kung paano buuin ang isang klasikong arcade-style shooter game step by step.
Paano nilalaro ang Shootorial 8?
Sa Shootorial 8, kinokontrol mo ang spaceship, gumagalaw at bumabaril para sirain ang mga paparating na kalabang barko at umiwas sa kanilang mga atake sa top-down arcade shooter format.
Ano ang mga pangunahing tampok ng Shootorial 8?
May player-controlled movement, shooting mechanics, enemy waves, at power-up system ang Shootorial 8 na karaniwan sa klasikong space shooter game.
May progression o upgrade system ba ang Shootorial 8?
Kasama sa Shootorial 8 ang mga upgrade at scoring element bilang bahagi ng learning structure, kaya pwede mong i-enhance ang abilidad ng iyong barko habang sumusulong sa mga alon ng kalaban.
Sino ang gumawa ng Shootorial 8 at saang platform ito pwedeng laruin?
Ang Shootorial 8 ay ginawa ng Kongregate at pwedeng laruin bilang web browser game sa platform ng Kongregate.
Mga Komento
Fantasticalism
Sep. 07, 2010
Wow. I switched from game maker v8.0 to this, and game maker v8.0 is really easy, but takes FOREVER. this is really difficult and doesnt take as long to do something simple. I only have 27 days left of my free trial, then I am definetely saving up my money to buy this :). Thanks kongregate. Without you, I would still be trying to figure out how to start, and I would not know anything about action script. :D THANKS 5/5
Munchitt
Feb. 10, 2011
To stop the ship from moving off the screen, you can just add an extra condition to the movement ifs, for example: "if (Key.isDown(Key.RIGHT) && _x < 575)" will make it so the ship stops moving right when _x reaches 575 pixels. I used _x < 575 for right, _x > 25 for left, _y > 25 for up and _y < 275 for down and it works pretty well...
Frenchie14
Jul. 24, 2011
I love how the last tutorial has 1/4 as many plays as the first. Guess some people couldn't make it... On that note, congrats to everyone who has completed this awesome tutorial series =)
thegamemaker777
Mar. 29, 2010
Great tut series 5/5.
FoxyGamers
May. 20, 2010
Thanks for a great tutorial Kongregate, Please add more in the near future.