Rogue Fable III
ni Justin_wang123
Rogue Fable III
Mga tag para sa Rogue Fable III
Deskripsyon
Pinagsasama ng Rogue Fable III ang hamon, taktika at estratehiya ng mga klasikong roguelike sa modernong interface at graphics. Dinisenyo mula umpisa para matapos sa loob ng isang oras, pero may napakaraming variety sa bawat run. Kasama sa Rogue Fable III ang:. - 9 base character classes na pwedeng i-multiclass habang naglalaro. - 6 skills, 65 talents at 42 abilities para buuin ang iyong karakter. - 13 natatanging dungeon branches na pwedeng tuklasin. - 110 uri ng halimaw na may kanya-kanyang kakayahan, ugali, lakas at kahinaan. - 140 items na pwedeng kolektahin. Ang Rogue Fable III ay patuloy na nade-develop at makakatanggap ng regular na updates sa mga susunod na linggo, pagkatapos ay planong ilabas sa Steam Early Access. Maraming salamat sa mga testers na tumulong sa release na ito. Hindi ko magagawa ito kung wala kayo! Gumagamit kami ng discord group para sa feedback, bugs at diskusyon tungkol sa laro:. https://discord.gg/uC9m5wU
Paano Maglaro
- Shift + click sa iyong karakter para mag-extended rest. - Pwede gamitin ang num pad keys para sa paggalaw. - 1, 2, 3, 4 atbp. para sa mabilisang paggamit ng abilities. - [a] para i-toggle ang targeting mode gamit ang keyboard, hal. pwede gamitin ang numpad para igalaw ang cursor (kapaki-pakinabang para sa ranged attacks). - [w] para magpalit ng kasalukuyang armas at dating armas. - [e] para sa auto explore. - [tab] para sa auto attack sa pinakamalapit na kalaban. - [q] para sa auto attack gamit ang quick slot weapon. - [esc] para kanselahin ang abilities, items, at isara ang menus. - < at > para sa mabilisang paglalakbay sa hagdan o para umakyat/bumababa kapag nakatayo ka na sa hagdan.
Mga Update mula sa Developer
After 3 long years of development, the full version of Rogue Fable III is finally released and available on Steam!
https://store.steampowered.com/app/956450/Rogue_Fable_III/
Mga Komento
WalrusBites
Dec. 06, 2018
Why don't our mages have resistance their native element? Going up against fire-based enemies as a fire mage weakens your damage output, but theirs seems to stay the same.
p0tatoe
Dec. 04, 2018
I feel that getting a second copy of a tome should give you a talent point or something.
Sanmei
Jan. 25, 2019
Feels more prone to difficulty spikes than the previous game. I never have to worry about HP attrition, just getting pulverized by an unexpected challenge.
clasher235
Dec. 01, 2018
I went down into an optional dungeon, and a fire lizard shot flames at me across a gap. I then went up, and, on the same place, there was smoke drifting up out of a gap in the floor. I'm amazed by the attention to detail.
GIJohnny
Nov. 28, 2018
After finally winning, my main gripe is this: the "treasure" for completing level 4 of the sewers, core and ice caves is pure unenchanted crap. Pretty anti-climactic reward for the epic battles that led there. Is this intentional or a bug? Otherwise, this game is a solid 5/5 stars for me :)
Thanks! That's been on my todo list for awhile, having 'good' treasure in places where appropriate. Same would go in the rooms where there are 3 crystal chests to choose from, it should select 3 'good' and different items to make the choice interesting. Same goes for stuff behind locked gates. So at some future update I'll likely have some sort of generic way of generating 'good' items that takes into account what the player has, mods stuff appropriately etc.