Signal Stopper

Signal Stopper

ni IhabN
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Signal Stopper

Rating:
2.3
Pinalabas: April 28, 2011
Huling update: April 28, 2011
Developer: IhabN

Mga tag para sa Signal Stopper

Deskripsyon

The Ultimate Defense Game

Challenging, Strategic and Fun is what this game is

Paano Maglaro

*Update:

The aiming system has been made instantanious and bullet speed has been increased, for all those that gave a low score due to that, please reconsider your votes

Also signals gain has been revised for a more balanced gameplay

Difficulty lowered somewhat

-Click on Placements(Black Circles) To construct
Rโ†’RAP
Wโ†’WRP
Hโ†’HCP

-Click on a structure to upgrade or sell it
Upโ†’Upgrade(Shortcut U)
$โ†’Sell(Shortcut S)

There are 5 upgrades for each structure and at level 5 each structure gains a special ability

You can set the difficulty in the options menu and tune the music and SFX

Press M at any time to Mute
Press ESC in-game to pause and display menu

Enemies get faster and stronger over time

You must survive until the timer runs out to win

Mga Update mula sa Developer

Apr 28, 2011 11:08pm

Signal stopper has hit version 1.1

Aiming revised and signals gain revised

Difficulty re-inflated for a richer experience

Mga Komento

0/1000
Order_Venom117 avatar

Order_Venom117

May. 21, 2011

1
0

Fun but a few critiques:
-A short building period prior to waves starting.
-As crazy as this sounds: Less signal. I think you overdid it when you gave us more to spend for "more-balanced gameplay." The purpose of a tower defense game is to be able to make a strategy in not only how you place turrets, but also how you upgrade them over time.
-A lower speed button or a pause button so that you have time to re-think your scenario. I know this game is supposed to be fast-paced but being too fast and just blindly upgrading or making new protocols does not a good game make. That being said, I gave this game a 3/5 because I see lots of potential.

CroIntel avatar

CroIntel

Apr. 29, 2011

4
2

Okay, while this is overall a good game, I have a few grips with it.
1) Turret targeting and bullet speed
The turret turning is a bit strange - they turn too slow for such a fast paced game, meaning that most of the time they are turning instead of shooting. When they DO acquire a target, they don't lead the target (important when their target is moving perpendicular) but shoot AT it. If they were lasers, this would not be a problem โ€“ but bullets are slow and miss most of the time.
2) Upgrade usefulness.
I think it would make more sense that each turret level gives a different upgrade than the same one. My snipers certainly don't need more range, but they could use more damage or faster firing rate.
3) Income.
A bit too fast maybe? Played various difficulties and I was more limited by my ability to place turrets and upgrade them than by my income.
Overall an excellent game though, and I want to see it developed with some more levels and greater turret variety :) 4/5

Tolrick avatar

Tolrick

Apr. 29, 2011

2
2

your tutorial could use some work.

IhabN avatar

IhabN

Apr. 29, 2011

2
3

The Dots are small by design, for anyone that finds them annoying they can use the shortcut keys:
1-R
2-W
3-H
U-Upgrade
S-Sell

Jer4Play avatar

Jer4Play

Apr. 29, 2011

3
2

A 'Start Wave' Option would be cool ... Checking stuff out and I have incoming? -- I love TD games so I can't really complain ...