First Empire

First Empire

ni HexagonGames
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First Empire

Rating:
3.5
Pinalabas: September 16, 2015
Huling update: March 05, 2016
Developer: HexagonGames

Mga tag para sa First Empire

Deskripsyon

Ikaw ang namumuno sa unang imperyo. Ang iyong mga tao ay naglalakbay mula uniberso hanggang uniberso sa loob ng napakahabang panahon sa paghahanap ng katotohanan, na nagpapalakas sa iyo. Sa bawat pagkakataon, kailangan mo munang magtatag ng yaman, pagkatapos ay maghanap ng mga kapitbahay na sentro ng kapangyarihan. Kapag nakilala mo na sila, pipiliin mo kung paano mo sila haharapin. Lulupigin mo ba sila gamit ang lakas militar? Isasama mo ba sila sa alyansa gamit ang kalakalan? Magtatayo ka ba ng matibay na kulturang magpapagusto sa kanila na sumali sa iyo? Nasa iyo ang desisyon. Habang lumalakas ka, makakagawa ka ng siyentipikong pag-unlad para matalo ang mas mahihirap na hamon. Sa huli, makakakuha ka ng sapat na katotohanan para magsimula muli sa panibagong uniberso.

Paano Maglaro

*KASALUKUYANG NASA BETATESTING*. Mabilis pa ang pagbabago. *FEEDBACK & SUPPORT*. Manual:. http://first-empire.wikia.com/wiki/Manual. Feature Requests:. http://first-empire.wikia.com/wiki/Feature_Requests. Lost Progress:. games@hexsw.com. *TAGUBILIN*. Ito ay hybrid ng 4X game at idle game. Gamitin ang mouse para ipahayag ang iyong mga desisyon. Magsimula sa pagbuo ng *kayamanan*. Lahat ay nakabase sa kayamanan. Ang kayamanan ay nagbibigay ng pondo at sumusuporta sa iba pang investments. Bumuo ng iba pang infrastructure para mag-explore, matuto, manakop, makipag-trade, at sa huli ay mag-prestige. Tingnan ang manual wiki para sa mas kumpletong tagubilin.

Mga Update mula sa Developer

Mar 5, 2016 3:23am

v0.4.2
Fixed a typo my wife found.

Mga Komento

0/1000
slaneyrw avatar

slaneyrw

Sep. 20, 2015

110
5

Great idea concept. Can we get an idea of how culture is calculated, I want to know what is my limiting factor is (wealth, availability, joy or identity) ?

HexagonGames
HexagonGames Developer

Over time, I'll get this stuff into the wiki. For now, here's an answer for culture: culture power = (W * A * J * I)^(1/4) where W = wealth, A = availability, J = Joy, and I = identity.

w3r3r4bb1t avatar

w3r3r4bb1t

Sep. 17, 2015

119
7

It would be nice to have an 'Autobuy perquisites' feature. Thank you for the great game.

HexagonGames
HexagonGames Developer

Provost Kings will do this for you.

ELeeming avatar

ELeeming

Sep. 19, 2015

94
6

Great game once it gets going, but it's a long drag until you get the first system occupied and then things really take off.

2 ways of dealing with this, either make it much quicker to take over the first system, or have some sort of tutorial system with rewards & quests to get you to the first system in as short a time as possible.

HexagonGames
HexagonGames Developer

I love the quests idea. **EDIT** I loved it so much that I built the feature but not all the content. If you want to sacrifice one of your three game slots to see if the early missions help, I would love that.

Xephan avatar

Xephan

Oct. 02, 2015

79
5

Is it just my old pc being really slow or anybody experiences a significant lag (a few seconds) almost every time you switch a screen?

HexagonGames
HexagonGames Developer

Is it better now?

hivenst1 avatar

hivenst1

Sep. 16, 2015

80
6

I feel the speed of the idle in the first few hours is kinda detrimental to longevity of people getting into the game, I love the concept and overall its great just a few adjustments to early game scaling and you can make the game feel more responsive to keep players interested.

HexagonGames
HexagonGames Developer

**EDIT** Bumping my question. You've got three slots and I've re-balanced the beginning. I'd love to hear what you think of the new beginning. Thanks.