GRAIDKARUPACHI

GRAIDKARUPACHI

ni HelpIMadeAGame
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GRAIDKARUPACHI

Rating:
3.0
Pinalabas: July 02, 2014
Huling update: July 02, 2014
Developer: HelpIMadeAGame

Mga tag para sa GRAIDKARUPACHI

Deskripsyon

Ang GRAIDKARUPACHI ay isang vertical arcade shmup na may maraming antas, maraming boss, maraming barko, at iba't ibang difficulty mode. Ang GRAIDKARUPACHI ay tungkol sa pagbaril at paglipad, ngunit may kasamang advanced shmup mechanics sa malamig nitong metal na puso. Ang mga bala ng kalaban ay nagiging pera kapag natalo, makakakuha ka ng dagdag na puntos at pera sa pag-scrape ng mga bala, maaari mong gamitin ang iyong special abilities para linisin ang screen, at gamitin ang iyong beam para sirain ang mas matitibay na kalaban. Dapat laging isulat ang GRAIDKARUPACHI sa malalaking letra.

Paano Maglaro

Gamitin ang mouse para gumalaw, at i-click+hold para gamitin ang iyong beam. Spacebar para i-activate ang iyong special. Maaari mo ring baguhin ang controls.

Mga Komento

0/1000
abyssoft avatar

abyssoft

Jul. 02, 2014

17
1

I find the upgrad/shop UI busy and confusing. Ok no magnet -2pts, if you are going to require collecting cash after a kill, magnet collection is a must. 2/5

Malfar avatar

Malfar

Jul. 04, 2014

4
0

Upgrade menu is a bit...um...unwell? I mean, Sometimes I have trouble choosing the ship - I click the helicopter and it takes several clicks to actually choose it.

OmegaGladiator avatar

OmegaGladiator

Jul. 03, 2014

2
0

I only gave it a 3 because the continue game on cruel and main menu options didnt work when the game was completed

SteliosS10 avatar

SteliosS10

Jul. 04, 2014

2
0

walkthrough: https://www.youtube.com/watch?v=E3L2qw6MQlU

Irasfel avatar

Irasfel

Jul. 12, 2014

2
0

To add to the magnet grumbles, have to say that it's waaaay too easy to just plain old get stuck in a corner. As soon as the mouse moves out of the window at all I'm just stuck and it takes a while to get control back, much like the upgrade window often taking a few clicks to wake up and realize which ship I am picking. This is NOT helpful when you've got this many bullets flying around. Also, magnet or no magnet the coins are just plain hard to see and past the player so fast it's often pretty impossible to even register they are there in time to try to move to them. This is turn places a pretty unfair burden on the less maneuverable ships.