Necropolis

Necropolis

ni GregoryWeir
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Necropolis

Rating:
3.3
Pinalabas: October 18, 2008
Huling update: December 13, 2008
Developer: GregoryWeir

Mga tag para sa Necropolis

Deskripsyon

Si Ms. Lilian Trevithick, isang babaeng adventurer at radikal na steam technician, ay pumunta sa kilalang Necropolis of Ao para sa pakikipagsapalaran at mga kayamanang sinasabing nakatago sa ilalim ng lupa. Makakaharap siya ng mga mapanlinlang na bitag pati na rin ng mga gamit na makakatulong sa kanyang kaligtasan. Kaya ba niyang lampasan ang level 25 na buo pa ang buhay? Bawat laro ay kakaiba!

Paano Maglaro

Arrow Keys para gumalaw, Z para gumamit ng tool na pampatay ng bitag, X para uminom ng patented health tonic. Hanapin ang lever sa bawat palapag at lampasan ang Level 25 para manalo.

Mga Update mula sa Developer

Oct 17, 2008 12:00pm

Update 12/13/08:
Finally fixed a long-standing bug that would result in the game failing to display the next level.
Fixed labels for body slots on end screen.

FAQ

Ano ang Necropolis?

Ang Necropolis ay isang browser-based exploration at puzzle game na ginawa ni Gregory Weir kung saan naglalakbay ka sa isang misteryosong lungsod ng mga patay.

Anong uri ng laro ang Necropolis?

Ang Necropolis ay isang adventure puzzle game na may roguelike elements, tampok ang exploration, environmental storytelling, at mahihirap na puzzle.

Paano nilalaro ang Necropolis?

Sa Necropolis, kinokontrol mo ang isang karakter na nag-eexplore ng magkakakonektang mga kwarto, nagsosolve ng mga puzzle, iniiwasan ang mga patibong, at nadidiskubre ang mga sikreto upang umusad sa necropolis.

Sino ang developer ng Necropolis?

Ang Necropolis ay ginawa ng independent game developer na si Gregory Weir.

Ano ang mga natatanging tampok ng Necropolis?

Tampok sa Necropolis ang maze-like na mga antas, cryptic na mga pahiwatig, non-linear na exploration, at atmospheric na setting na humihikayat ng maingat na pagmamasid at pagsubok.

Mga Komento

0/1000
ZeichiVos avatar

ZeichiVos

Oct. 21, 2010

106
1

This person is going into a highly dangerous underground tomb with... loafers, a sundress, a night cap, and tweezers. Does anyone else see a problem with this?

DuskRaven avatar

DuskRaven

Jul. 07, 2010

90
1

Interesting concept. I like that the levels are random; it should make my next playthrough a lot different. I really hope it'll be different - I lucked out very early on and got some "Worn-In Cleats of Science!" that increased my Dodge skill to the point where it was actually safer to step on a trap than to disarm it. There are downsides to randomly generated content....

Atsuiai avatar

Atsuiai

Mar. 27, 2011

73
1

Pretty fun for a simple game. I would have liked to have seen more traps types as the levels progressed. Also, a correlation between levels and loot quality would be a huge incentive booster. Fun Fact: at Dodge +16, you can run around willy-nilly and never get hurt! :D

Daltinthedagger avatar

Daltinthedagger

Aug. 23, 2010

81
4

It has the potential to be a good game except for a few things. Things are too random. Half the times what kills the player isn't what they have done but traps they can do nothing to avoid. The lack of ability to use gold pretty much ruins the urge to do anything but find the switch since over half the chests have gold and the large ones are as often filled with junk as treasures. The lack of control over how the players character develops is another factor in this verdict. The characters build is almost entirely based on luck. There is no difficulty increase as the game goes on and the treasures don't advance either.
In summary the game has too much random and not enough control to even tell whether you died due to you or just bad luck.

jambaree avatar

jambaree

Jul. 10, 2012

10
0

You found "Akward Tweezers (no bonus)" Would you like to replace your "Rubber Gloves of Science (+6 Health, +6 Disable)"? Uhh...