Fractured Memories
ni FDInteractive
Fractured Memories
Mga tag para sa Fractured Memories
Deskripsyon
Noong 4056 AC. Ang outpost base na Third Haven sa Andromeda Galaxy ay nakatanggap ng signal ng tulong mula sa isang planeta sa star cluster na Vivar. Si Alex, ang ating bida, ang tumanggap ng misyon para imbestigahan ang planetang Steron kung saan nanggagaling ang signal, at iligtas ang mga nawawalang space travelers. Pagdating sa Steron, may sumira sa spaceship ni Alex. Kolektahin ang mga Memorya na iniwan ng mga nawawalang space travelers para malaman ang nangyari sa kanilang pagdating sa Steron. Ngayon, mag-isa na lang siya, at ang tanging paraan para makatakas ay malaman kung sino ang nagpadala ng mensahe para magkaroon ng tsansang makauwi.
Paano Maglaro
Para sa mas magandang karanasan, gamitin ang Chrome 64 bits o Firefox 64 bits. Keyboard Profile 1. - A,D,W: Galaw. - Bumaril: J. - Tumalon: I. - Slide: L. - ESC: I-pause ang laro. Keyboard Profile 2. - Arrow keys: Galaw. - Bumaril: C. - Tumalon: X. - Slide: Z. - ESC: I-pause ang laro. Sinusuportahan ang XBOX 360 Controller para sa Windows. - Left Stick: Galaw. - Bumaril: X Button. - Tumalon: Y Button. - Slide: A Button. Kapag may power ups ka na: -DOUBLE JUMP: Pindutin ang Jump Button ng dalawang beses kung grounded ka. -SLIDE: Pindutin ang Kanan/Kaliwa + Slide Button. Kailangan mo ng perk para magamit ito.
Mga Update mula sa Developer
v1.3.4.3
Minor issues fixed
Mga Komento
Solomon968
Apr. 21, 2016
Problem came up when loading: Uncaught Rangerror: invalid typed array length. Opened console, got following message: Invoking error handler due to
Uncaught RangeError: Invalid typed array length
blob:http%3A//game259318.konggames.com/b09e7de0-2527-4ba7-9263-bf89982d4368:1 Uncaught RangeError: Invalid typed array length
Umbers
Apr. 20, 2016
It has a lot of potential to be a great game. But Spacebar for jumping, and Ctrl for shooting, aren't the easiest configuration to use for a platformer. Maybe X jumping and C for shooting (N and M, or J and K, for the other side of the keyboard)? Or, make them customized so each player can configure what they need to play.
Thank you for your feedback. We released a new version covering these suggestions. Regards.
Mozai
Mar. 31, 2016
inconsistent frame rate makes the jumping puzzles harder than they should be.
kcolloran
May. 15, 2016
There's a lot to build on here. but a lot to be improved as well. More save points, more power ups to collect and a longer game would be good. I am intrigued by the story, so I am looking forward to the next in the series.
Kenaron
May. 09, 2016
Load time is unbearably long for a game as simple as this, and double-jump fails so often it feels like it has to be intentional. Stage design irritating at best. Enemies serve no purpose; not a challenge to defeat but merely occupying space. I would urge the devs play Super Metroid to completion before declaring this a metroidvania.