Dungeon Blaster

Dungeon Blaster

ni DrDeth
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Dungeon Blaster

Rating:
3.4
Pinalabas: February 09, 2011
Huling update: February 28, 2011
Developer: DrDeth

Mga tag para sa Dungeon Blaster

Deskripsyon

Labanan ang napakaraming halimaw at hanapin ang iyong daan sa mapanlinlang na maze, habang nangongolekta ng mga susi para buksan ang mga chest at pinto. Mga kayamanan at powerup ang naghihintay sa matapang na explorer. Kaya mo bang hanapin at talunin si BloodSkull? Ito ang unang laro na ginawa ko, at sinimulan ko ito nang inanunsyo ang Unity contest. Mahigit 6 na linggo ang ginugol ko sa pag-develop at pag-aaral ng Unity mula sa simula, at naging isang masayang hamon ito. Marami pa akong plano para sa larong ito sa hinaharap, pero hindi ko na-implementa lahat dahil sa time limit ng contest. Maaga pa itong alpha version, kaya pasensya na kung may mga bug kang makita. Sinikap kong gawing masaya ito na may maayos na frame rate para sa iba't ibang klase ng computer.

Paano Maglaro

ESC key para i-Pause ang laro at lumabas ang mouse pointer. WASD para gumalaw. 1 - gamitin ang health refill. 2 - gamitin ang mana refill. Q para tumalon. SPACE para buksan ang mga pinto at chest. Left-Click para sa fireballs. Right-Click para sa frostbolts. Options button para buksan ang preferences at game save/load/new screen. Character button para makita ang iyong attributes screen. Tip - Magmasid sa mga lever para buksan ang mga gate (hindi lahat ng gate ay nabubuksan ng isang lever lang). Tip - Mas mahal ang frostbolts sa mana kaysa fireballs, pero may tsansang mag-freeze ng karamihan sa mga halimaw.

Mga Update mula sa Developer

Feb 9, 2011 4:40pm

2/16/11 – Levers are now much easier to notice. Replaced automap border with semitransparent textured backround. Fixed a sound priority problem. Added numbered plaques to walls near portcullises to indicate how many levers are required to open it.

2/15/11 – Dungeon Blaster now includes an updated inventory system, Experience Bar, Leveling Up and Attribute Points when you level up. Chalices now provide a slight increase in your health recharge rate, and Crystal Balls now provide a slight increase in your mana recharge rate. Automap is now scrollable using the cursor keys, and C key to center it back on the player. Health and Mana refills are now collectible items that appear in your inventory and are hot-keyed to the 1 and 2 keys so you can use them at your discretion. 5 attribute points are awarded on each level up, which you can distribute to Intelligence, Constitution, and Dexterity. 1 new monster type added.

2/10/11 – Updated the automap to be much brighter, larger, and include indicators for doors, chests, gates, and levers. Also increased the distance the player can be from chests before they will open.

2/10/11 8:22 PM – Player options save automatically now.

Mga Komento

0/1000
ant0 avatar

ant0

Apr. 27, 2011

51
0

wow i finnaly beat the boss which was dificult even on journeyman i had to use 5 bottles and except of the boss there was too of the frost spewing slimes which have chance of freezing u!by the way great game i loved the difficulty settings but it needs more spells like every lvl up choose 5 stats + 1 spell ( passive or active )!ANYWAYS 5/5:D KEEP GOING!

bigpeking avatar

bigpeking

Jun. 07, 2011

78
1

5/5, a great game, but I honestly can't play it because of the shit-your-pants-every-ten-seconds factor. I'd like to see more weapons/spells, upgrades, and more types of enemies.

Pelaaja123 avatar

Pelaaja123

Feb. 16, 2011

71
1

scared the sh!t out of me when i first saw the flying eye ball thing,that smile on its face...*shiver* ._.

yankinapple avatar

yankinapple

Apr. 22, 2011

42
1

good game 5/5 you should make updates and updates fast!! now

mersumies avatar

mersumies

Jun. 28, 2011

44
3

my face when an eyeball monster came from a corner: