Giant Walking Eye

Giant Walking Eye

ni DirtyCoffee
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Giant Walking Eye

Rating:
2.9
Pinalabas: March 12, 2012
Huling update: March 19, 2012
Developer: DirtyCoffee

Mga tag para sa Giant Walking Eye

Deskripsyon

Sakupin ang Earth. I-upgrade ang iyong mga walker. Wasakin ang sangkatauhan. Ang Giant Walking Eye ay isang distance runner kung saan ikaw ay isang alien eyebot, naglalakad sa 25 pangunahing lungsod ng mundo. Gamitin ang iyong mga laser at missile para depensahan ang sarili mula sa mga atake ng tao habang kinokolekta ng iyong claw ang kanilang laman para sa kapakanan ng alien species. Habang bumibilis ka, magkakaroon ka ng makapangyarihang shield na magpoprotekta sa iyo laban sa mga tanke, bazooka, at helicopter.

Paano Maglaro

Pumili ng lungsod na sasakupin. Bawat lungsod ay may layunin—sirain ang mga tanke o helicopter, mangolekta ng tao, o abutin ang partikular na distansya. Patayin ang mga sundalong may bazooka at mga tanke gamit ang iyong laser. Kolektahin ang natitirang mga tao sa pamamagitan ng pagpapadaan sa kanila sa ilalim ng iyong walker. Ang kanilang laman ang magsisilbing pera mo para sa upgrades. Kapag natamaan ka habang ang bilis mo ay higit sa 30 m/s, sasaluhin ng shield ang tama. Kapag mas mababa sa 30, mamamatay ka. Makakatulong ang Mothership blast para makaligtas sa pinakamalalakas na atake ng Earth! V para magpaputok ng laser. C para magpaputok ng missiles (kapag na-unlock). Up/Down arrow keys para itutok ang missiles (kapag na-unlock). Space para magpaputok ng Mothership blast (kapag na-unlock). P para i-pause ang laro.

Mga Update mula sa Developer

Mar 12, 2012 11:04am

v 1.04 – Added Upgrade button to Score Screen.

Mga Komento

0/1000
Evergod41 avatar

Evergod41

Mar. 12, 2012

13
1

Several suggestions: 1) The laser crystal upgrade is completely useless and simply takes up space, which I can guess was it's sole intent, I'd much like to see it usable. 2) In the early levels there isn't any real eye-catching component to the humans that can actually do anything, sure there's the kinda large grey block they carry, but several times (when I was actually paying attention) I've been hit by something I thought was just another mg wielding rabble-rouser. 3) The rate of 'flesh' gain seems much too low to me, though that's something that would take many testing and testers to do. And 4) That transition sequence, with the eye, is that really necessary? sure it kinda lends to the name, but they aren't actually in the game... it just takes too long to go from the, two, screens of the menu that regular players will actually look at.

kaiwoklaw avatar

kaiwoklaw

Mar. 12, 2012

7
1

Doesn't it seem like the missiles need some kind of aiming indicator? I always miss if I have to manually aim at a helicopter.

kaiwoklaw avatar

kaiwoklaw

Mar. 12, 2012

7
1

I would like to be able to go to upgrade screen from city end screen.

DirtyCoffee
DirtyCoffee Developer

Done.

AArdias avatar

AArdias

Mar. 12, 2012

14
3

good but need weapon fire by mouse

CRAZYOWL avatar

CRAZYOWL

Mar. 12, 2012

5
1

I felt that this could have real potential........ a little more control available to the 'thing' . More control over the laser would be a great start. Good.