Generaterix - GiTD50

Generaterix - GiTD50

ni Dave_McDave
I-report ang bug
I-flag ang Laro
Loading ad...

Generaterix - GiTD50

Rating:
2.7
Pinalabas: January 20, 2016
Huling update: January 30, 2016
Developer: Dave_McDave

Mga tag para sa Generaterix - GiTD50

Deskripsyon

Use the generation matrix to summon creatures to defeat enemies in simple tug-of-war battles.

Paano Maglaro

The game now saves only on clicking "save and continue", after the battle and looting your opponent.

Mga Update mula sa Developer

Jan 30, 2016 9:26pm

Level 12 now at least 100% more beatable!

Spawning now 30% faster!

The game now saves only on clicking “save and continue”, after the battle and looting your opponent.

Added a bit of a menu, with some tutorial, and the option to reset your save.

Adjusted the level curve for gems.

The creature stats displayed are now more accurate.

Mga Komento

0/1000
element114 avatar

element114

Jan. 23, 2016

3
0

I really really like the mechanics behind this game, i only wish it went a bit quicker/were more interactive

Dave_McDave
Dave_McDave Developer

I have ideas to add creature skills, I'll make some of these player activated or toggleable. Thanks for playing.

HakanK101 avatar

HakanK101

Jan. 21, 2016

5
1

lvl 12 is imposible i think

Dave_McDave
Dave_McDave Developer

Yea, sorry. that was unintentional. I thought you'd be able to get a 2nd spawner going, but didnt have time to test it. Thanks for playing :)

Fuzzyfsh avatar

Fuzzyfsh

Jan. 20, 2016

5
1

its not really fair that level 12's spawn rate is faster than mine, i finally got all dragons to fight them and can't win due to its higher spawn rate.

Dave_McDave
Dave_McDave Developer

Yea, sorry. The enemy spawns every 10000, and I think your spawner is every 100 ticks of 100 plus reaction time, I'm surprised how much the enemy snowballs on it though. Thanks for playing :)

radula76 avatar

radula76

Jan. 23, 2016

1
0

took me a while to figure out what elements make the best units. if you start a level and then change browser tab, your timers stop but the enemies doesnt.

Dave_McDave
Dave_McDave Developer

Right, I'll make the enemy's timer workings identical to yours, i think that's the best i can do. Thanks for playing.

bodkin8 avatar

bodkin8

Feb. 15, 2016

1
0

Another slightly awkward feature of this is that it is very sharply balanced between total victory and total defeat. e.g. the incoming units need only be very slightly tougher, or faster, and you very quickly lose, but similarly a tiny advantage on your part means you very quickly win. This leaves little scope for any sort of tactics and also even makes it hard to prolong a battle in order to get more gem upgrades.