Zombies, Inc.

Zombies, Inc.

ni AethosGames
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Zombies, Inc.

Rating:
3.7
Pinalabas: February 23, 2012
Huling update: February 24, 2012
Developer: AethosGames

Mga tag para sa Zombies, Inc.

Deskripsyon

Ikaw ang CEO ng kumpanyang gumagawa ng mga zombie, at ang layunin mo ay sakupin ang mundo! Sakupin ang 13 teritoryo habang ina-unlock at ina-upgrade ang iyong mga zombie! Magbenta ng items sa populasyon ng zombie, i-upgrade ang kumpanya, at maghari sa mundo! 30 achievements ang pwedeng i-unlock sa tatlong antas ng kahirapan.

Paano Maglaro

Gamitin ang mouse para mag-click ng mga bagay.

FAQ

Ano ang Zombies Inc?
Ang Zombies Inc ay isang idle incremental game na binuo ng Aethos Games kung saan pinamamahalaan mo ang isang zombie corporation na layuning sakupin ang mundo.

Paano nilalaro ang Zombies Inc?
Sa Zombies Inc, gagawa at mag-u-upgrade ka ng mga zombie, ipapadala sila para sakupin ang mga bansa, at kikita ng kita para palakihin ang iyong undead empire, gaya ng karaniwang idle clicker games.

Ano ang mga pangunahing sistema ng pag-unlad sa Zombies Inc?
May mga upgrade para sa iyong zombie production, pagpapahusay ng pasilidad, at mga bagong kakayahan na na-u-unlock habang mas marami kang nasasakop na bahagi ng mundo.

May offline progress ba ang Zombies Inc?
Oo, pinapayagan ng Zombies Inc na kumita ka ng kita habang offline, kaya patuloy na lumalaki ang iyong zombie empire kahit hindi ka aktibong naglalaro.

Ano ang mga tampok ng Zombies Inc?
Kasama sa Zombies Inc ang country conquest mechanics, iba't ibang upgrade path para sa iyong mga zombie, at corporate management theme sa idle game format.

Mga Update mula sa Developer

Feb 23, 2012 12:41am

Sorry about the juggernaut bug, fixed now.

//Miscellaneous bugs fixed, the salary for high level corporate capacity is lowered, and frequency of the income loss event is lowered, along with a time reduction to only 2 days instead of three.

///More misc bug fixes, including negative zombie populations (I may have fixed the randomly freezing glitch, maybe. Still don’t know the cause so I’m just shooting in the dark here.) Also some more event balancing, the really bad events should happen much less frequently (10% of the time for anything other than capturing cities). Employee cost lowered a bit at the high levels. Enjoy the bug fixes and changes!

//I keep getting bug reports on things that aren’t bugs (actually the only bug reports I get are not actually bugs), so let me clarify a few things:

The game deletes your save file after you win, because there is no point in playing a game that you already won. There’s nowhere else to conquer. Your achievements are still saved though.

If you can’t see the whole screen, then you are zoomed in. Firefox seems to have this problem a lot.

You get less population from a recaptured city. This is intentional (though looking back on it was a pretty bad design choice) that was really a realism choice, since the number of humans that recaptured a city would not likely be the same number that was in the original population. However, realism doesn’t really have a place in a game like this.

Mga Komento

0/1000
pacattack25 avatar

pacattack25

Jun. 18, 2013

1216
24

"A zombie tripped off a curb and died"- End of battle screen:"Your army suffered 0 causalities" ... HOW?

n4tth3bug avatar

n4tth3bug

Feb. 23, 2012

4195
93

They said that being an evil zombie-controlling mastermind would involve tough choices, but I was never prepared to choose between destroying Santa's Workshop or Penguinopolis. WHAT KIND OF MONSTER HAVE I BECOME!??!?!?!

AethosGames
AethosGames Developer

A rich one hopefully.

havoc777 avatar

havoc777

Jun. 01, 2016

399
7

Your main enemy in this game is not the humans, it's the notification popup as it keeps exiting you out of your attacks.

Vitrivius avatar

Vitrivius

Feb. 23, 2012

1175
28

Interesting idea, but the game turns into a grind once you have a few millions and can get max employees.

Suggestion: there should be a way to max out or remove all zombies of one type from your army with a single click. For example ctrl-click on the + and -. When you have all the commanders it's slow to fill up 100 zombies.

AethosGames
AethosGames Developer

That's a good point. I'll have to correct that if I make a sequel. Thanks for playing!

Xervicx avatar

Xervicx

Feb. 27, 2012

761
18

Two more things that could have been improved: The hiring function, it should include a firing option for accidental purchases or just for lowering costs. The second thing would have to be that I am not too sure whether having more numbers but low defense and attack is good, or how certain combinations affect each other. If I have 50 high leveled zombies, and I add a few lesser zombies, my overall attack and defense shouldn't take a nosedive. If anything, it should add power. Attack obviously is the damage that can be done, defense is obviously how resistant to damage the army is... but what about size of the army? How does that come into play?