Invader Breaker
ni Abigayl
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Invader Breaker
Mga tag para sa Invader Breaker
Deskripsyon
Space Invaders na hinaluan ng Block Breaker! Maghanda sa mabilisang aksyon habang binabasag mo ang mga block para maglabas ng isa sa 7 powerups na magagamit laban sa 8 natatanging kalaban. Ginawa ang larong ito sa loob ng 4 na araw, 18 oras, para sa GiTD competition. Tulad ng dati, 100% ng lahat ng kita, kabilang ang tips, ads, atbp., ay diretso sa charity.
Paano Maglaro
WASD o Arrows para gumalaw. Mouse para itutok ang bola sa unang tira. R para ulitin. 0/+/- para baguhin ang lakas ng musika o mute/unmute. Mga Drop ng Kalaban/Block: Pula = Ball Power (mas mabilis pumatay ng kalaban). Kahel = Ball Creation Speed (mas mabilis gumawa ng bola). Dilaw = Side Lasers (pwedeng makasakit sa kalaban, o kung orange/pula, ikaw at ang bola mo). Berde = Paddle Size. Cyan = Bilis ng Laro. Asul = Bottom Bouncer (ibabalik ang bolang namiss mo). Lila = Kalusugan. Mga Kalaban: Pula = Bumaril ng bala SA IYO. Kahel = Bumaril ng bala pababa. Dilaw = Bumaril ng laser (patayin para tumigil ang laser). Berde = Bumaril ng bala sa random na direksyon. Cyan = Divebomb mula sa upper-left. Asul = Divebomb mula sa upper-right. Fuschia = 8-way shots (good luck :P). Mothership = Instant KO kapag tinamaan
Mga Update mula sa Developer
PLEASE let me know if you run into any bugs, etc. Due to the time constraint, I was not able to 100% beta-test it.
Special Thanks:
Music: KungFuFurby
Ideas: Livestream & DE friendsโฆ too many to list you all, sorry
Mga Komento
Abigayl
Feb. 12, 2012
Thank you everyone for your comments/suggestions. Tomorrow, I will look over them and respond (I'm bushed tonight... tutored 11 hours straight). Please realize though that I cannot make improvements due to the nature of the "GiTD competition":http://www.kongregate.com/forums/4-game-programming/topics/243400-gitd-24-voting which is currently in voting process. As such, please feel free to cast your vote for the best game... even if that vote is not for my game ;)
PineyMike
Feb. 12, 2012
This is a game that definitely goes "practice makes perfect"
Very nice job, glad I gave it more then one go
Thanks. The entire point of all of my games is to be addictive :D
Aesica
Feb. 12, 2012
So I got pwned pretty fast, and then left the room to go do something. When I got back, the game (in its game-over state) had slowed to a crawl due to lag. Are you properly disposing of things that move off the screen? If you're handling all of the movement in a single enterframe event (which you should be) are you keeping your array(s) of badguys, bullets, etc trimmed down?
I am indeed disposing of actors when they are killed or move off the screen... I'm at a loss as to what is causing the lag, which means it's back to the basics to rebuild the engine from the ground up :(
lSWATLLAMA
Feb. 11, 2012
I love the hybrid between the two games. I've always liked them, and I love your spin on the mix. 5/5 and keep up the good work!
Thanks Llama :)
kingorkami
Feb. 12, 2012
Here are a couple of suggestions:
-A small text that pops up to tell you what you just picked up, for example "Speed up!" or "+Speed" or something.
-Score or time-dependant difficulty. As said someone else, once you get the hang of it, you can keep playing forever (heck, I had 260k score before getting bored and suiciding, lol). would be cool to have bosses that start firing at you after a set amount of time, and then turn the screen into a bullet hell after a little longer, that would be cool.
Otherwise, this is an awesome game and despite those little remarks I made, still deserves a 5/5. Polish it a little more and I will have problems because I won't be able to rate it any higher, lol.
There is indeed a time-dependent difficulty curve, but by the comments, it is not nearly steep enough. I do have some ideas of the "Reboot" version for the power-ups to make them clearer. I am still confused as to why the power-ups are confusing; I know that I am the creator, but they all made sense to me...