The Company of Myself

The Company of Myself

ni 2DArray
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The Company of Myself

Rating:
4.3
Pinalabas: November 27, 2009
Huling update: September 24, 2017
Developer: 2DArray

Mga tag para sa The Company of Myself

Deskripsyon

This is a story about a hermit. It features art by Luka Marcetic (c404.net) and music by David Carney (dvgmusic.com).

Paano Maglaro

Most keys are explained in-game as they are needed. R resets the current level, and P or Esc pauses the game. Volume controls are in the pause menu.

Mga Update mula sa Developer

Nov 27, 2009 9:56pm

Attention: This game is getting a prequel which will release some time this month. Youโ€™ll be playing as Kathryn, and itโ€™ll be called โ€œFixation.โ€ Keep your eyes open!

FAQ

Ano ang The Company of Myself?

Ang The Company of Myself ay isang narrative-driven puzzle platformer na laro na binuo ng 2DArray, kung saan kinokontrol ng mga manlalaro ang isang nag-iisang karakter na tumatawid sa mahihirap na antas.

Paano nilalaro ang The Company of Myself?

Sa The Company of Myself, nilulutas mo ang mga platforming puzzle gamit ang kakaibang mekaniko kung saan ang mga recording ng iyong dating galaw ay tumutulong sa iyong makalagpas sa mga hadlang.

Sino ang developer ng The Company of Myself at saang platform ito available?

Ang The Company of Myself ay binuo ng 2DArray (Eli Piilonen) at maaaring laruin sa mga browser, lalo na sa mga site tulad ng Kongregate.

Ano ang mga pangunahing gameplay mechanics sa The Company of Myself?

Ang pangunahing mekaniko sa The Company of Myself ay ang paglikha ng mga duplicate ng iyong sarili sa pamamagitan ng pag-replay ng iyong mga galaw, na nagbibigay-daan sa iyong makipagtulungan sa iyong mga nakaraang sarili upang malutas ang mas kumplikadong mga puzzle.

May kwento o narrative ba ang The Company of Myself?

Oo, tampok sa The Company of Myself ang isang mapagnilay at emosyonal na kwento na unti-unting lumalabas habang nilulutas mo ang mga platforming puzzle.

Mga Komento

0/1000
LincolnOsis avatar

LincolnOsis

May. 07, 2011

4061
168

think that the last level could be kind of a metaphor for his live, I mean you basically have to create thousands of shadows and the all have to fall into the gap so the "real" person can succeed. Its like drop your past so you can go on.

preischadt avatar

preischadt

Oct. 24, 2010

10586
455

Very sad story. I love this kind of games. I think Kongregate should have an area just for games with storys like that.

Bodgybuilder avatar

Bodgybuilder

Jul. 28, 2011

972
38

Kong should have the tag "Meaningful".

LD3H avatar

LD3H

Aug. 02, 2013

1633
68

After I've played the prequel now, this game seems more sad now :(

Ruthole avatar

Ruthole

Apr. 25, 2010

8592
435

If you wait long enough at the "The End" screen a message appears:

"The shrink leaves, and suddenly I don't even have a person to tell my story to anymore."

So he does remember the shrink visiting, even though in the report the shrink says that he doesn't remember any of their prior meetings.... that's so sad :(