Ghost Rebel

Ghost Rebel

por zouhairserrar
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Ghost Rebel

Valoración:
3.7
Lanzamiento: November 26, 2014
Última actualización: December 24, 2014
Desarrollador: zouhairserrar

Etiquetas para Ghost Rebel

Descripción

Roba datos sensibles, rescata rehenes y escapa. La resistencia cuenta contigo, ¡no te dejes atrapar! Juegas como Juniper, una agente misteriosa que combate una invasión global usando sus habilidades de sigilo. En cada nivel, hackeas terminales para descargar información importante que ayudará a la resistencia y liberas a personas inocentes capturadas por la malvada Federación. Usa el entorno con inteligencia: puedes esconderte detrás de cajas y paredes, moverte sigilosamente en las sombras y burlar a tus oponentes moviéndote constantemente y pensando con anticipación. Perteneces a una antigua orden jurada a proteger a los inocentes. La Orden tiene un gran respeto por la vida humana, así que no puedes matar a nadie; lo único que puedes hacer si te detectan es correr y esconderte. Mantén una actitud dinámica al avanzar por los niveles, cambia tus planes frecuentemente, no te detengas, sigue moviéndote. Puedes ver el campo de visión de los guardias cuando te acercas a ellos, usa esta información para pasar desapercibido por detrás. No temas acercarte, no pueden oír tus pasos.

Cómo jugar

Flechas para moverse. En los menús: * Escape para pausar/reanudar. * Espacio/Enter para comenzar el siguiente nivel. * R para reiniciar.

Actualizaciones del desarrollador

Dec 24, 2014 8:08am

Update 1.0.1
- WASD Support
- Fixed some AI and pathfinding bugs
- Fixed lag when hacking/exiting
- New graphics and sound effects
- Guard patrols are less chaotic
- Included some story elements
- Added an end game screen
- Guards will not automatically chase you when detecting you from afar, they will only get closer and investigate
- Fixed some issues with Internet Explorer, hopefully now every browser runs the game fine

Have fun playing the new version, any feedback would be helpful so don’t hesitate to leave comments or contact me (gameplaypassion at gmail.com)

Comentarios

0/1000
tristen98 avatar

tristen98

Dec. 18, 2014

11
0

Definitely needs wasd key support

zouhairserrar
zouhairserrar Desarrollador

noted, I was thinking about it, thanks for the reminder. ------- Edit 24/12/2014 WASD support added in V1.0.1

Pro_core11 avatar

Pro_core11

Aug. 18, 2017

5
0

awesome game in the sequel can we be able to kill guards?

SWMH avatar

SWMH

Aug. 29, 2020

4
0

Sometimes I really wonder how the sight system works. Sometimes they stare at me intently and have only suspect I'm there, other times they get a glimpse and know immediately that I'm there. I need tips and advice for when either one happens, it's getting ridiculous.

5Xinef avatar

5Xinef

Mar. 24, 2021

3
0

Me: leading a hostage
Hostage: takes another path instead of following me directly, walks past a guard
Guard: doesn't care, ignores hostage

me: ... jedi mind trick? "this isn't the hostage you're looking for"

NDSGU avatar

NDSGU

Nov. 29, 2014

4
1

zouh when you get some free time can you teach me how to make a game? oh and the game is awesome , it just that why is there no stun dart , or take down from behind etc.... not involved killing - and there should be upgrade , prize , story line , more indepth design -- like ability to creating distraction , signal hostages , work together etc...

for the story , well for now i think you should try to tweak the game element first top to bottom -- because this level complete game play is generic and usualy make everyone hated it , and it like a time waster rather than actually feeling gain of anything , if you could try to expiremented yourself on making better plaform , no need to be in a hurry rightnow .

about the story hmn , i could think of some but you have to teach me how to make a game first .

zouhairserrar
zouhairserrar Desarrollador

Great ideas! I will make sure to add some of those in my next update. I wanted the game to be only about sneaking, not killing, but I agree that without some variation, levels becomes repetitive and boring. I already have some story elements included, I fixed some bugs, it is all on my computer, but I'll upload it here when I feel it is good enough. You ask me to teach you game development, yet here you are, teaching me how to make my game better, it's awesome. Maybe you could give me more details on what upgrades you think will be good, what prizes and some more details about your other suggestions.