Imperium Galactic War

Imperium Galactic War

por vavelgames
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Imperium Galactic War

Valoración:
3.5
Lanzamiento: July 16, 2019
Última actualización: July 16, 2019
Desarrollador: vavelgames

Etiquetas para Imperium Galactic War

Descripción

Imperium: Galactic War is a PVP centric MMORTS for players who wish to take part in a competitive gameplay experience. The game premise is simple; players create a character, upgrade a starbase and attack and defend against other players and computer generated opponents that enter their sector. Players progress by improving their starbase, gaining resources by attacking NPCs and other enemy players. As players gain in power, enemy players look to slow or halt their progress for the sake of their own factions.

Actualizaciones del desarrollador

Jan 12, 2021 11:55am

In case the SuperNova plugin is not working, you can also access the game through our customized IGW Kongregate App, that will open this page and work with Adobe Flash Games.

https://vavel.gs/downloads/igw/standalone/igw_setup_kongregate.exe

Comentarios

0/1000
Kherun avatar

Kherun

Aug. 28, 2019

5
0

Does anyone haven't been able to log in after maintenance? I get stuck on the second screen because it doesn't load.

vavelgames
vavelgames Desarrollador

CTRL + F5 if that happens :)

pixaal avatar

pixaal

Nov. 11, 2019

4
0

What are you plans for moving off flash when it is end of life at in 13 months? https://support.microsoft.com/en-us/help/4520411/adobe-flash-end-of-support

vavelgames
vavelgames Desarrollador

Downloadable client and then unity. :-)

SquigJ avatar

SquigJ

Jul. 27, 2020

3
0

@mdity Not a stupid question at all. Rather, there is no question in your post. But the game is moving to unity, away from flash and will hopefully still be here long after 2021

mdity avatar

mdity

Jul. 24, 2020

3
0

Maybe stupid question: I still don't understand how to use supernova plugin. If not fixed, end of this game in 2021

alarson83 avatar

alarson83

Sep. 08, 2019

8
1

There should really be something in between 'win' and 'draw' or at least 'draws' shouldnt feel like such a loss. Maybe get rid of the timers on base attacks. Seems like if you've got the enemy's defenses down and the only thing in between you and total destruction of their base is time, it should be more like a win than like a loss.