Traumata

Traumata

por turnA
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Traumata

Valoración:
3.3
Lanzamiento: January 29, 2013
Última actualización: January 29, 2013
Desarrollador: turnA

Etiquetas para Traumata

Descripción

¡PUEDES MORIR EN ESTE JUEGO, GUARDA A MENUDO! Traumata es una aventura gráfica clásica donde ayudas a Adam a explorar un viejo apartamento abandonado y descubrir el misterio que allí se esconde. Nada puede prepararlo para el secreto y trauma que aguarda en el piso 13 del edificio. ¿Te gusta nuestro juego/música? ¡Considera "apoyarnos!":http://www.kongregate.com. ¡Te lo agradeceremos mucho! ^^

Cómo jugar

Ratón. (Opcional) Teclado - A, S, E para cambiar de comando. Espacio para continuar el diálogo. Haz clic en los botones USAR/TOMAR/MIRAR y luego en un objeto para interactuar.

Comentarios

0/1000
arw115611 avatar

arw115611

Feb. 01, 2013

27
0

the "use" "see" and "take" actions need to be incorporated together. constantly toggling back and forth is a pain.

turnA
turnA Desarrollador

Hmm, I've heard the same thing from other player. Will consider it.

stinky472 avatar

stinky472

Jun. 10, 2013

19
0

I really like the creepy atmosphere but as a game I think it's really dull. I kept going anyway since I wanted to find out what was happening, and there the game is pretty effective. One of the major problems as I see is that the game is filled with uninteresting objects. The vast majority of things we look at provide the same generic response: "Nothing interesting there." The practical expectation is that the player is going to get bored and stop looking at things. Yet the game requires looking at certain things to progress, but those things look the same as the generic background filler items which the player is likely to skip over. The result is a game that requires the player to read and try the same-looking things over and over without much of a sense of direction, and that doesn't make for a particularly nice gaming experience.

Losvtranse avatar

Losvtranse

Sep. 25, 2015

5
0

i do not get it - how to read a letter?

SadOne avatar

SadOne

Aug. 31, 2014

5
0

You know what this game is missing? MORE descriptions and narration. "I'm walking through a door now. I will probably enter another room". "I'm using the thing on that another thing, I wonder what will it result in? Maybe I will progress in the task I'm currently performing, I should try and see". "I'm walking towards that object right now. I've taken a step, now I've taken another one...".

NightD21 avatar

NightD21

Feb. 16, 2013

5
0

Nothing of interest here is right! How can the crowbar open a metal gate and not a wooden door, chest or hit some one in the head with it be for I fall asleep?

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