ScreenWatcher
por swadq1
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ScreenWatcher
Etiquetas para ScreenWatcher
Descripción
ScreenWatcher es un juego como ningún otro, es un Shooter en Segunda Persona. ¡Explora esta nueva e interesante forma de jugar, viendo a través de los ojos de tus enemigos!
Cómo jugar
WASD o IJKL para moverse, shift para correr (definitivamente lo necesitarás), espacio para saltar (aunque no deberías necesitarlo), clic izquierdo para disparar, Esc o P para pausar. Puedes apagar la música en la parte superior izquierda del menú principal.
Actualizaciones del desarrollador
Latest Update
Version 1.3 (18/01/11):
New game modes, Original and Extreme. Extreme give a 1.5x point bonus.
New Play menu.
Scores are published at the end of every level, instead of simple on Game Over.
.
Past Updates
Version 1.2 (17/01/11):
Limited ammo and reloading.
Slug enemies will now spawn closer to you
Pause location changed.
Updated tutorial.
Version 1.1 (16/01/11):
New Enemy types (Ninja – fast, and Slug – more lives)
Less accurate radar, so you look at the main screen more.
You own a gun, so you can easily see your orientation.
Updated tutorial, and credits (links).
Comentarios
herwot298
Jan. 16, 2011
Really fixed it up man, love it, nice feel, difficulty, 5/5 broski
jrb95
Jan. 15, 2011
I love the idea, the thing with going from 1st person to 2nd person is genius. However, this game is incomplete. May give some enemies weapons so it's needed to run?
N45H
Jan. 15, 2011
Boring because of 1. Always same enemy type (and -speed and -behaviour), 2. No models, no sense in trying to figure out in which direction my character is oriented and 3. You just end up watching the radar, wildly shooting and in if in need, walking (or running) backwards. Suggestions: 1. Enemies with various HP (shots to kill), speed and chasing types, 2. MODELS (or at least colors), 3. Limited shots per round, stamina bar, less accurate radar.
swadq1
Jan. 16, 2011
Alright, I've released an update, see the description for update notes. It's taken into consideration everything everyone's said.
yourmajesty18
Jan. 15, 2011
I think there's a really good reason this type of game isn't popular... I mean, kudos for making the first SPS that I've ever played... but someone above hit the nail on the head... you might as well have replaced the whole screen with just a radar... to beat levels, just make sure you put the closest red dot on the radar at due N and hold the trigger down... adjust left and right in small increments until the red dot goes away... YAY!