Stick Fury

Stick Fury

por stickfury
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Stick Fury

Valoración:
2.2
Lanzamiento: August 10, 2011
Última actualización: August 10, 2011
Desarrollador: stickfury

Etiquetas para Stick Fury

Descripción

Stick Fury es un juego de boxeo en primera persona que usa la cámara web para boxear contra tu oponente. Pienso hacerlo multijugador, pero por ahora puedes jugar contra la computadora y ver qué nivel puedes alcanzar.

Cómo jugar

Los sensores azules superiores son para bloquear. Hacen que tu personaje bloquee cuando ambos están iluminados. Al bloquear, tu salud baja menos que si no bloqueas. La posición de bloqueo dura unos segundos y luego vuelves a la posición de pelea normal. Los sensores rojos izquierdo y derecho son para golpear (jab o gancho). Permiten que tu personaje lance un golpe. Los sensores azules inferiores son para gancho. Si se iluminan justo antes del sensor de golpe, tu personaje lanzará un gancho en vez de un jab. La barra verde es tu nivel de fatiga. Si llega a 0, entrarás en modo de fatiga y tu oponente podrá golpearte libremente. Los jabs consumen menos fatiga y son más rápidos. Puede que tengas que bloquear después de lanzar muchos golpes para recuperarte. La barra amarilla es tu salud. Pierdes cuando esta barra se vacía. Ten en cuenta los sensores y mantente entre los sensores de golpe. Por favor, no golpees tu computadora. No me hago responsable. :)

Comentarios

0/1000
EPR89 avatar

EPR89

Aug. 12, 2011

0
0

OK. It worked in Firefox instead of Opera. I tried standing in front of the camera and used a proper boxing posture. Blocking worked, but as soon as I lowered my hands into a ready stance I was touching the sensors and he kept hitting until he was fatigued. The other problem is the placement of the sensors. I am bound to touch the hook sensor when I'm throwing a straight. When moving further away the problem was that none of the moves I had anything to do with the moves of the boxer. In short, no matter what I do I can't really control what I am doing. I have no idea what can be done, but I think something like a motion pattern detector would work better. You calibrate it by "showing" the game what every move (block, ready stance, hook, straight, uppercut, might movement) looks like and when the game recognizes one of them the corresponding move is executed. Or you use the camera image as the fighter, similar to how it was done in early PS2 camera-fighting games.

EPR89 avatar

EPR89

Aug. 12, 2011

0
0

Doesn't seem to recognize my webcam. I would like to start, but the "I'm ready! Let's fight!"-button won't activate.

stickfury
stickfury Desarrollador

Hmm. Do other sites work which require a webcam for you? I guess for now if you right click the game and select your webcam in the flash settings it should work. Also, after you click allow the webcam feed should show up. If you don't see it then I would right click the game and try to fix it there and not click the button that you are ready to fight yet. Sometimes macs are a pain with this. Is that what you're on?

Phantom92 avatar

Phantom92

Aug. 11, 2011

0
0

It's a shame that you need a webcam in order to play it. For those who don't want to use ours or don't own one, we're kind of outta luck, aren't we?

stickfury
stickfury Desarrollador

You're right. I am going to release a new version shortly with keyboard support. Thanks for the feedback.