Steel and Claw

Steel and Claw

por soothca
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Steel and Claw

Valoración:
3.6
Lanzamiento: April 19, 2023
Última actualización: April 19, 2023
Desarrollador: soothca

Etiquetas para Steel and Claw

Descripción

Steel and Claw es un emocionante roguelike de construcción de mazos multijugador que te reta a explorar una mazmorra en el bosque y poner a prueba tus límites. Elige tu propio camino para navegar los peligros de la mazmorra. Juega solo, enfrentando las profundidades por tu cuenta, o forma equipo con otros para crear un grupo formidable. ¿Hasta dónde llegarás en la mazmorra? ¡Embárcate en una aventura épica en Steel and Claw y descúbrelo!

Cómo jugar

Gana el juego recorriendo el bosque y derrotando o evitando a los grupos de enemigos errantes. Dirígete a las mazmorras y véncelas. Colabora con otros para limpiar las 4 mazmorras de no-muertos y conquistar el mapa. Avanza por cada mazmorra haciendo clic en una sala conectada. Las salas élite son batallas más difíciles pero otorgan mejores recompensas. Las salas se vuelven más difíciles a medida que avanzas en la mazmorra y según el número de jugadores en la sala. Las salas también tienen “oscuridad”: cada vez que se vence una sala y se toma un premio, la oscuridad aumenta y la dificultad sube. Vencer una sala sin tomar premio reinicia la oscuridad. Las muertes de jugadores también reinician la oscuridad... ¡Pero nadie quiere eso! En combate: arrastra cartas sobre enemigos, sobre ti mismo o sobre amigos para realizar la acción indicada. Las cartas muestran un coste de energía y el tipo de carta: Ataque, Defensa, Mejora o Debilitamiento, además de una descripción de su efecto. Cuando te quedes sin energía (indicado abajo a la derecha) o cartas, termina tu turno. Al iniciar tu siguiente turno, robarás cartas de tu mazo.

Actualizaciones del desarrollador

May 4, 2023 7:16am

Started a new dungeon

Bugs
Targeting issue should now be resolved!

Balance
Follow Up Strike now has a cost but does more base damage.
Greater Sacrificial Cleave cost increased but does more base damage.
AP and DP training capped at 2
Poisoned Fumes and Deadly Poisoned Fumes have been buffed.
Increasing Strike and Greater Increasing Strike have been buffed.
Fortitude buffed to match description.
Quick Enrage reduced from 50% to 25%

Toads and Turtles Buffed
Room scaling changed at 60, 80, 100, 120

Dungeons can potentially generate wider at deeper levels (careful pathfinding has the chance to avoid dangerous paths)

Comentarios

0/1000
DeviousRogue avatar

DeviousRogue

May. 07, 2023

12
1

I thought Kong was dead and only checked it on a whim, and I was awestruck by this. People are still making great games on Kong!!! Despite the black and white figures on coloured graphics looking a bit odd, I gave it a shot. Very surprised and very impressed. As Caton says, this game has big potential. The multiplayer component is very unique. It's weirdly imbalanced, since a team of 4 coordinated friends will steamroll through, whereas a solo player will have a much more difficult time progressing, but... I don't dislike it, weirdly enough. If the game gets traction, you could have a "solo mode", and of course, if there are too many players, you'll need multiple instances anyway, but I like the novelty. The game does get a bit repetitive though. I reached level 94 with another player and gameplay felt very samey, but I understand that the game is still very early in development, so more content is coming. Keep up the good work!

soothca
soothca Desarrollador

Thanks DeviousRogue. See you in-game :)

catonpillow avatar

catonpillow

Apr. 20, 2023

9
1

The game has big potential. It needs some extra balancing though. For example, I was killed by an Elite spider which was webbing me twice per turn till a point where I didn't draw any cards per turn which rendered me completely defenseless to his attacks. Other than the balancing I don't see any other major flaws for the game, combats are intriguing, drawings are nice, upgrade system is great. 4 out of 5 from me on this one.

soothca
soothca Desarrollador

Thanks very much for the feedback! I too have been an unfortunate victim of the spider web debuff. It used to be a big problem (the spider web debuff card could be re-used and they were applying it over and over.) Now I've left them with two in their inventory and they expire on first use. But I could still see it being a problem if you get unlucky. (It happened to me the other night with multiple spiders at a time, but I was ready for it) I'll knock it down to one. Still an interesting mechanic and it will provide some pain without being not-fun. This change will be applied in the next lull in server traffic :)

kratosofthe01 avatar

kratosofthe01

Jun. 13, 2023

3
0

Amazing game, have you thought about publishing it on steam?

soothca
soothca Desarrollador

Glad you like it :)

iliescu avatar

iliescu

Oct. 01, 2023

3
0

Lovable mice..like the Redwall series.

Garet28 avatar

Garet28

May. 01, 2023

7
1

This game def need acknowledgment and badges!! Good job!