Outerdebt

Outerdebt

por simonbrydon
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Outerdebt

Valoración:
2.3
Lanzamiento: July 26, 2011
Última actualización: July 26, 2011
Desarrollador: simonbrydon

Etiquetas para Outerdebt

Descripción

Tu país está casi en bancarrota y criaturas del espacio están invadiendo. Elimínalas y encuentra tesoros para pagar tu deuda y alcanzar una puntuación alta. Encadena eliminaciones para obtener el máximo de puntos mientras evitas docenas de enemigos para competir en la tabla de clasificación de Kongregate. Hay una lista para puntuaciones generales y otra para partidas perfectas (sin daño, sin teletransportes).

Cómo jugar

[FLECHA ARRIBA] para propulsar, [FLECHA IZQUIERDA/DERECHA] para girar. [Z] para rociar, [X] para teletransportarte. Elimina enemigos, recoge joyas, reduce tu deuda a 0 lo más rápido posible mientras mantienes combos largos para lograr una puntuación alta.

Actualizaciones del desarrollador

Jul 26, 2011 4:29am

Update incoming with sound

Comentarios

0/1000
LunaticNeko avatar

LunaticNeko

Jul. 28, 2011

1
0

I would like to suggest that you add power-ups into the game field. It rewards the player who manages to fight gazillion of the monsters to reach it. It should also be possible to take a loan of life (add lives or warps, and another gazillion of debt). Very great game performance- and gameplay-wise.

simonbrydon
simonbrydon Desarrollador

Thanks. It seems obvious now that it's really missing rewards like power-ups among other things. I plan to rewrite things for a sequel (Outerdebt 2: Into Surplus :p), with mouse-aiming, WASD movement, various weapons upgrades, and some enemies that home in mixed up with the aimless fodder. Also a simplified scoring system with a multiplier that increases at various stages. And get rid of the HUD :) Performance-wise, the flixel AS3 library helped a great deal.

pieispie avatar

pieispie

Jul. 26, 2011

0
1

i dont like the way u move around the screen in this game and it got boring in 1 min

simonbrydon
simonbrydon Desarrollador

thanks for your (blunt) feedback, it's useful. it could do with upgradeable weapons and more variation in enemy types(like practically every game of this time). I thought the meta-game of stringing together combos for high scores would make it fun enough but it doesn't look like it.

primeoffense avatar

primeoffense

Jul. 27, 2011

0
0

Why didn't Obama think of this?

wdimike avatar

wdimike

Jul. 26, 2011

0
0

hmm

minimesleftknee avatar

minimesleftknee

Jul. 26, 2011

0
0

passed 3 mins of my life