Pulse

Pulse

por sewerhrehorowicz
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Pulse

Valoración:
2.0
Lanzamiento: November 20, 2013
Última actualización: November 20, 2013
Desarrollador: sewerhrehorowicz

Etiquetas para Pulse

Descripción

Defensa de torres infinita en modo libre. Comprueba cuánto tiempo puedes defenderte.

Cómo jugar

Haz clic izquierdo en cualquier círculo azul para conectar uno nuevo al existente; arrastra y haz clic de nuevo para construirlo en la posición deseada; haz clic derecho en cualquier círculo para hacerlo más grande; arrastra al tamaño deseado y haz clic izquierdo para aplicar los cambios; construye círculos en los campos verdes para recolectar especias.

Comentarios

0/1000
MoratGurgeh avatar

MoratGurgeh

Nov. 20, 2013

2
1

I like the concept. I'm a through and through strategy gamer, and the idea of cell(ish) type games merged with TD is totally awesome. But... (you saw that coming, right?), it doesn't really work. Linking to another site the way that the game does is majorly intrusive (here, on Kong, anyway) and should be removed. Add some way of seeing where the enemy will be coming from, and this could easily be a cult strategy hit. I'm gonna go for 4/5 just because it *could* be that good.

RandaxKull avatar

RandaxKull

Nov. 20, 2013

3
2

There are so many essential tower defense mechanics missing here, I don't know where to begin. There isn't even any sound. 1/5

Fendai avatar

Fendai

Nov. 20, 2013

2
2

Nice idea, but implementation needs improvements

Mehmed avatar

Mehmed

Nov. 20, 2013

2
2

The concept is cool, but still needs much improvement

sewerhrehorowicz avatar

sewerhrehorowicz

Nov. 21, 2013

1
1

Thank you all for comments.

@MoratGurgeh - do you mean that using clay.io achievements api is intrusive? I don't know what's wrong with that, maybe I should replace their default branded graphics.

@RandaxKull - You are right about sound and I will definatelly add it, but regarding to other tower defense mechanics - I don't plan to add anything more to game. It was planned to be simple. In other case, there is always big risk to drown in neverending project, especially if you do it all yourself.

I'll try to make an update soon and get rid of most obvious bugs. Do you people think that it needs some better tutorial/introduction? What else do you think I should improve?