Robotegy Sandbox

Robotegy Sandbox

por relevance4
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Robotegy Sandbox

Valoración:
3.0
Lanzamiento: May 05, 2012
Última actualización: May 05, 2012
Desarrollador: relevance4

Etiquetas para Robotegy Sandbox

Descripción

Despedaza a tus enemigos con láseres, electrocútalos o fríelos con microondas. Despliega tus propios robots para luchar por ti o róbaselos al enemigo. Protege y mejora tus fuerzas o lánzalas en una ola implacable de destrucción.

Cómo jugar

Tus acciones dependen de los símbolos que salgan en la máquina tragamonedas. Para girar los rodillos haz clic en el gran botón verde. Haz clic de nuevo para detenerlos. ¡En Robotegy lo que salga es lo que obtienes! Cada símbolo representa una acción diferente.

Comentarios

0/1000
EngiNOPE avatar

EngiNOPE

Dec. 14, 2014

16
0

I thought this was a Sandbox. You lied.

sirspikey avatar

sirspikey

May. 06, 2012

21
1

Love the idea of the game. Would like to see some more strategic choices to it.
I think if you make a story and add some more tactical features or come up with something to personalize/upgrade your robot; like getting bonus to hacking or better luck with the offensive rolls etc then you got a winner!

kortti avatar

kortti

May. 05, 2012

21
2

This game has potential: creative, neat looking and no disturbing glitches.
It should have in-game tooltips for different actions or more comprehensive tutorial.
Some kind of story-mode or upgrades wouldn't hurt either.

What I THINK is happening here:

Mainframe - your mainframe, duh!

Drone - decent hp, low dmg
Tank - good hp (you'd never guessed)
Droid - decent hp, decent dmg

Firewall - a shield
Hack - hack an enemy robot to fight for you
Energy tap - drain hp (not from mainframe)

Flash - (multiple) low level attacks
Laser - single powerful attack
Radio - hit all attack

Machappell avatar

Machappell

Nov. 21, 2012

5
0

if you have a kindel fire and you like this, try downloading robotek on it.

Irasfel avatar

Irasfel

May. 06, 2012

11
1

atp777: "Rolls actually aren't pure luck there is a pattern if you pay attention." That's even worse, frankly. I'd rather be at the mercy of the RNG. Pattern quasi-random games that force a pattern leaving you only 1 or 2 ways to react is not an improvement.