Darkpixels
por rejoin
Darkpixels
Etiquetas para Darkpixels
Descripción
Estilo Pixel-SNES =) Espero que lo disfrutes. Por favor, repórtame los errores =(. Un gran GRACIAS a GIMP =) y http://charas-project.net/ y kongregate. El hechizo de fuego-viento-tornado se controla con las flechas, pero es difícil de apuntar. El escudo de fuego puede ser mejor en algunas situaciones. También el hechizo de tierra-agua que genera un árbol te curará si te quedas debajo. Gracias por los reportes de bugs =P lo siento, espero que ahora esté más equilibrado. Se supone que debe ser bastante difícil más adelante. Lo he jugado demasiado mientras lo hacía, creo que ya no puedo juzgar la dificultad.
Cómo jugar
He hecho un pequeño tutorial al principio, pero no debería ser difícil de entender =). Usa las FLECHAS para MOVERTE, la TECLA A para DISPARAR y la TECLA S para lanzar un HECHIZO PODEROSO. Para lanzar hechizos poderosos primero debes recoger gemas. Algunas gemas se pueden combinar, otras se neutralizan entre sí. Hay 4 gemas: Fuego, Tierra, Viento y Agua. Algunos consejos: El hechizo verde y el azul-verde con S te curarán, el rojo te hará invulnerable. Usar un hechizo con S hará que pierdas tus gemas.
Actualizaciones del desarrollador
Wow, ok i hope this will be the last update… i think i wiped out all bugs.
All doors will open after you collected all the keys on a map. Sometimes you have to kill monsters to make a key appear, or simply stay alive for some time. some doors will be open from the beginning. some keys are hard to see, but none is completly hidden.
Added some gems and highered the damage. Still, better don’t waste them too fast =).
If u get stuck, wich hopefully won’t happen, just actualize the browser window and use the continue option.
All progress gets saved. However, save games will disappear if you start a new game, or delete your cookies =P
Comentarios
Scoat
Nov. 22, 2010
Ehhh, it's alright, but a few things need changing.
Enemies appearing from nowhere? That's ok, but not when they appear on top of you or continuously respawn no matter how many there are already on screen.
The damage also seems off. You should be able to knock them back or kill them much easier. It's no fun to shoot them, wait for your attack to recharge then shoot them once more when there are 10 enemies all coming at you and backing you into a corner.
The idea was nice...
dee4life
Nov. 23, 2010
It is an ok game. It could be really good though. Obviously the bugs need fixed. The spells seem totally random and not really controlled. It needs to be either story driven where you reach the exit rather than a door on every screen or it needs a set number of levels where you need to clear each level and exit through the door? It seems to be somewhere in the middle at the moment. Good effort though.
Verdandeify
Nov. 22, 2010
This game could benefit from some audiovisual feedback when you hit enemies. At first I wasn't sure if that little lightning bolt was killing dudes or if they were ignoring it.
Supercowz
Nov. 22, 2010
Am I a vampire? 'Cause every time press 'A' my guy sparkles.
Sanmei
Nov. 22, 2010
The basic spell's lack of control has managed to render the first level unbeatable for me. Defeat five enemies with a spell which does imperceptible damage and more often than not goes diagonal up-right when the monsters spawn to your immediate left? Steep difficulty curve much?