The Aberration Inside

The Aberration Inside

por Psionic3D
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The Aberration Inside

Valoración:
3.5
Lanzamiento: March 16, 2016
Última actualización: March 16, 2016
Desarrollador: Psionic3D

Etiquetas para The Aberration Inside

Descripción

The Aberration Inside es un juego de aventura de escape point and click en 3D. Descubre el misterio de la montaña abandonada y qué te ha llevado hasta allí. Las notas que encuentres te ayudarán a descubrir lo que está pasando. Hablar con algunos de los 'habitantes' también te dará pistas sobre tu situación. Los navegadores impiden que el enlace de la guía se abra en una nueva ventana, ¡debes permitirlo si quieres ver el video walkthrough! :https://www.youtube.com/watch?v=fqfNk5NliyE.

Cómo jugar

¡Recoge todos los objetos y completa el juego en el menor tiempo posible para lograr la mejor puntuación! Muévete por las escenas haciendo clic en las flechas cuando el ratón esté en los bordes de la pantalla. Puedes rotar la cámara en ciertos momentos haciendo clic en los bordes IZQUIERDO y DERECHO de la pantalla. Puedes volver a la posición anterior haciendo clic en el borde INFERIOR. Haz clic en los chevrones en la esquina superior derecha para abrir el inventario. Haz clic en los objetos del inventario para equiparlos y luego haz clic en los objetos de las escenas para interactuar con ellos. El juego guarda tu progreso, así que continuarás donde lo dejaste. Puedes reiniciar tu progreso haciendo clic en reiniciar en la esquina superior derecha de la pantalla de cómo jugar. Debes jugar al menos dos veces para recoger todos los objetos y poder recibir el mejor final.

Comentarios

0/1000
Fritz_b avatar

Fritz_b

Mar. 17, 2016

16
1

Good to see a new point-and-click escape from you, it feels as if it's been far too long! I particularly enjoyed the writing style and story, the feel reminded me of Penumbra etc. I wasn't too keen on the reaction parts, they weren't too bad but sometimes unresponsive, so it got frustrating. They were easy enough that it didn't matter too much, if a little tedious. I think my main gripe was the navigation, sometimes I didn't want to progress and it suddenly would, even though it told me I was going to turn to look elsewhere. It would also be nice to have 'if you go here you cannot return' type warnings, as I felt I was punished if I happened to find the correct way too soon, and I don't fancy doing it all over again just in case I miss-click at a crucial spot. Other than that, I really enjoyed it! Interesting use of shadows and lighting. 4/5, with warnings that you can't return (written like the story, so as not to disturb the overall feel) would easily be a 5/5 :)

Halibut avatar

Halibut

Mar. 30, 2016

11
1

Although going round and round/over and over is quite annoying, it is possible to find most of the items and tablet pieces without using a walkthrough. I liked the 3d graphics and the creepiness.

It would have been useful to know at the beginning that you HAVE to go through the game at least twice in order to find all the tablet pieces (as in, finish one ending in the inevitable away and start again), but on the basis all your stuff remains it's not so bad.

Top tip! Open every box BEFORE clicking to look elsewhere, because you might not be able to go back!

Kastellan avatar

Kastellan

Aug. 17, 2016

10
1

If I wanted fast reaction times, I wouldn't be playing a point and click find the object game

Mozai avatar

Mozai

Mar. 18, 2016

9
1

Timing on the last lockpick puzzle was way off: sometimes I'd have to hit when the bar was two steps before the middle, sometimes when it's two steps after the middle. I was also annoyed that I would cross over point-of-no-return places without knowing, so things I have yet to explore I'd have to restart the story to see.

denimtrousers avatar

denimtrousers

Jun. 03, 2018

2
0

pixel hunting is not enjoyable, it's annoying, and i'm tired of devs making games that requires this level of non-puzzling. plus, the emphasis on quick reaction times is annoying. the length of the two main areas to find all the pieces of the tablet are much too long for me to want to try going through this game a third time in search of the two that i'm missing. not only that, but requiring the player solve the "puzzles" of the Typhon room to restart the game--not to mention having to go through the entire crater sequence again--is really throwing off the replayability factor. 3/5 for great sound design and backgrounds, but overall, this felt like a waste of time. i may come back and finish it later, but probably not for a very long time.

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